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A jam submission

Food ChruckView game page

You won't chuck it, but we will.
Submitted by excelcias, crumpetsntea — 7 hours, 20 minutes before the deadline
Rated by 65 people so far
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Food Chruck's itch.io page

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How does your game fit the theme?
Calm: Peacefully exploring sandwich combinations and building your menu.

Storm: Frantically trying to build sandwiches to fulfill orders while driving through the city at break-neck speeds.

Did you write all the code and made all the assets from scratch?
All the code is our own... for better or worse.
Most of the art is our own.
The city assets are from: https://nyknck.itch.io/citypackpixelart
The music attributions are listed in the description.

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Comments

Viewing comments 58 to 58 of 58 · Next page · Last page
Submitted

I really like the self-imposed difficulty aspect when creating sandwiches to serve. I can imagine it adding many hours of replayability when constantly serving sandwiches for a better high score. It's quite a simple yet riveting source of play.

That replayability, however, gets squandered the moment the player starts delivering them. The vehicle controls are functional when moving forward and it adds to the hectic life of operating a food business on the road. However, backing up is completely unintuitive, with left turning right and right turning left as soon as the truck is in reverse. The acceleration of the truck isn't really an issue until I needed to plant myself to make sandwiches for the customers. When serving them, they are sent as small projectiles from the back left of the truck, so I always had to micro-adjust and reverse every time I want to position myself to serve my sandwiches. Additionally, the hitboxes on these projectiles are unforgivably small that makes giving customers their orders tedious even if I'm positioned correctly. If the reverse controls were adjusted properly, and the means of giving sandwiches to customers was a lot more robust, like simply being near the customer or having some top-down aiming control scheme, then I can see more replaying this game for what it's worth.

Viewing comments 58 to 58 of 58 · Next page · Last page