Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I really like the self-imposed difficulty aspect when creating sandwiches to serve. I can imagine it adding many hours of replayability when constantly serving sandwiches for a better high score. It's quite a simple yet riveting source of play.

That replayability, however, gets squandered the moment the player starts delivering them. The vehicle controls are functional when moving forward and it adds to the hectic life of operating a food business on the road. However, backing up is completely unintuitive, with left turning right and right turning left as soon as the truck is in reverse. The acceleration of the truck isn't really an issue until I needed to plant myself to make sandwiches for the customers. When serving them, they are sent as small projectiles from the back left of the truck, so I always had to micro-adjust and reverse every time I want to position myself to serve my sandwiches. Additionally, the hitboxes on these projectiles are unforgivably small that makes giving customers their orders tedious even if I'm positioned correctly. If the reverse controls were adjusted properly, and the means of giving sandwiches to customers was a lot more robust, like simply being near the customer or having some top-down aiming control scheme, then I can see more replaying this game for what it's worth.