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A jam submission

There Are Goblins in My Vicinity!View game page

A first-person wave-based shooter with resource gathering and crafting system.
Submitted by Ravenscope (@RavenscopeGames) — 8 hours, 38 minutes before the deadline
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There Are Goblins in My Vicinity!'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#10882.0123.600
Fun#12121.6773.000
Audio#12341.4532.600
Overall#12761.5842.833
Graphics#13051.5652.800
Game Design#13051.4532.600
Innovation#13281.3422.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is a calm session when you pick up the weapons, lasting 3 minutes (180 seconds) and a storm session that will last 3 minutes (180). You must prepare yourself before the storm inevitably comes, and the storm too eventually ends, allowing you to revitalize.

Did you write all the code and made all the assets from scratch?
No, most of them are free assets (CC0 assets, requiring no credits) and some are mine made in Blender, and Audacity. I wrote most of the code, with some taken from tutorials with chunk generation, and some performance problems related to the chunking solved with the use of ChatGPT.

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Comments

Submitted(+1)

Good idea, but I encountered a bug in the options menu. When I change the mouse sensitivity and return to the game, the sensitivity becomes incredibly high. I hope this helps. Overall, good game, good job!

Developer

Oof! I must have forgotten to change the slider max value on that one!

Thank you for playing the game, and telling me about that!

Submitted

Really solid gameplay loop, sorta wish  I could jump just to run away from the goblins better! Really enjoyed this one though!

Developer(+1)

I think that would have made it easier! Although my original plans were to make a roll mechanism (or a dash mechanics) with the space button with a stamina bar. Might have made it harder than I thought.

Thank you for playing the game! 

Submitted

Loved the look of the game and the different weapon varieties!

Developer (1 edit)

Afraid that I can't take credit for the environment look though, the trees were made by Quaternius and the grasses by StayAtHomeDev. They make quite the good look of that low-poly breathtaking style. Anything else (aside from a few background sounds) were made by me. 

Thank you for playing, though!