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Wrai

34
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1
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A member registered Jun 07, 2020 · View creator page →

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Hell  yeah! Glad you liked it!

I mean hey, 3 hours and you made a game, I'd say you're doing fine! Would love to play a more polished version if you work on it more!

Heck yeah, love that!

Beautiful game, I uh, skipped the tutorial and might've soft locked myself. But the pixel art's great, and the sound design is incredible as well!

There was a flash game like this called Jacksmith, I believe on Armor Games, that was the times. Yours, did remind me of that type of gameplay very much so, and for that I applaud you very much! Also had that overcooked feel!

Neat art, neat sounds, only thing from the art perspective is probably the pixel art scaling was inconsistent, but otherwise this fits the theme!

Honestly, this is a very solid tower defense game for a week of dev work! I liked the variation in the towers too! 

Really solid gameplay loop, sorta wish  I could jump just to run away from the goblins better! Really enjoyed this one though!

Nothing like a dash of purple for our finest clams :)

Glad you enjoyed! I feel you on the local multiplayer part too, maybe in due time if we figure out online and servers :O (though I'm not a programmer and ik that's generally harder)

Solid 3D platformer! The coins made me feel like there's definitely a way to speedrun and get all the coins while also going to camp, which is always a good feeling!

Gotta show those clams the true clam hierarchy :D 

Glad you enjoyed, thank you for trying it out! 

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Now that was an interesting game! The art and atmosphere, audio, attacks, all that great pixel art, that's all really good! Little bit confusing on direction, just kept following the path and assuming I was going the right way, but it didn't detract from the gameplay! Also story-wise, pretty dark feeling, but right up my alley~!

Very interesting take on the usual vampire survivors genre! Definitely can see this going interesting places! 

Great narrative! The puzzles were simple, but with the narrative aspect, you can tell it's not meant to be the main focus. Really liked the feel!

Seems to just download the exe, but you'll still need the bundled files in order to play :/

Art and audio were both great! Also great theming (from a  fellow clamjammer aha)! Solid game!

Exe itself requires the asset folders and all that still to run, would love to try your game on a different export!

Audio and atmosphere were great, environment felt a bit too barren but I liked the idea! Also got gulped by an eel right as I left the start area! Also great name!

Parrying took a second to get the hang of, reminds me of all those launch the penguin flash games! Graphics and audio are on point, props fellow clam jammer!

Was able to gather and chop down the wood, but seemed unable to figure out how to build with it, art's on point! Could've done with some audio but the visuals are clear!

Great atmosphere, though I did manage to get to the box room and barricade the room, was a bit saddened not to get a win screen for diverting the killer/monster but overall definitely fits the theme!

That atmosphere was on point! Not a huge fan of horror games but kudos!

Honestly, I could take an infinite mode where you just keep walking through different environment chopping down trees! But that aside, that's a very short quick and easy loop! Very in theme!

Unsure how to get around, but game execution results in a fatal error :/

Lack of sounds and or blood/hit marker effects made it hard to tell when I hit or when I was hit, but the camera movement and programming is solid, definitely feel the souls like energy! 

The gameplay was a bit confusing for me, but I like the concept, and the theming can definitely be felt! Sounds and music are on point! (bonus points for the pig)

Definitely some balancing needed for wave difficulty, but it's a neat concept! The blocky aesthetic works well, feels sorta like old school doom! Props to you!

Really solid game with unique puzzles and mechanics! 

I'm surprised this doesn't have more ratings yet, the puzzles in this are really innovative! I could definitely play a full release of just puzzles done in this format!

Neat little game! Cheesed the final boss/level a bit too easily, was a bit disappointed at that, but had a fun time nonetheless!

I really honestly did! I wasn't sure how much of the dialogue was influenced by ORV events specifically, but it was really enjoyable to play through having read ORV!

Saw this on the Adventure Jam submissions, figured as a fellow Omniscient Reader's Viewpoint fan it would only be fair to do a playthrough. 

I can't say I'm familiar with The Starless Sea, but the narrative in this was really quite refreshing to go through after reading ORV!