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Lonehold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1139 | 1.984 | 3.000 |
Fun | #1201 | 1.701 | 2.571 |
Game Design | #1205 | 1.701 | 2.571 |
Audio | #1209 | 1.512 | 2.286 |
Overall | #1229 | 1.669 | 2.524 |
Theme | #1254 | 1.606 | 2.429 |
Innovation | #1261 | 1.512 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You start in a building stage which represents the calm part which then passes to an hack and slash stage which represents the storm.
Did you write all the code and made all the assets from scratch?
Yes the code was written by the team, while some were made by the team and some were free assets.
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Comments
Nice concept, graphics look nice aswell. Gameplay was fun too, but I had a couple of bugs that made the game a bit too confusing. I hope you can polish it a bit after this jam is over, would really like to try it again by then!
Interesting blend between base builder and first person combat . There was a bug i think were the ui said the building can be placed on the map but i could not place it anywhere
It's very interesting I like it, can you try my game?
https://itch.io/jam/brackeys-12/rate/2972354
The game has a unique concept with a lot of potential. I really liked how you can build and prepare your base, and the hack-and-slash combat adds a fresh twist. Looking forward to seeing it move beyond the demo/game jam phase and enter full development.
I like atmosphere and idea, would like to see whole game developed.
Story reminds me of a "Gladiator" movie.
Now i feel that maybe introduction part is missing, i was a bit confused what should i do and what is the end goal.
The graphics and feel of the game are really cool! I'm also a big fan of souls games, so the combat was really cool to me as well.
I'm not sure that I did everything right, because after the first combat phase, it seemed like the game stopped. I waited for a little while to see if more enemies would spawn, but nothing seemed to happen.
Great work, though!