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CALMA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #510 | 3.067 | 3.067 |
Fun | #661 | 2.833 | 2.833 |
Innovation | #726 | 2.633 | 2.633 |
Overall | #775 | 2.689 | 2.689 |
Game Design | #778 | 2.667 | 2.667 |
Graphics | #850 | 2.633 | 2.633 |
Audio | #891 | 2.300 | 2.300 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It starts like a calm game in a nice field, but then disaster happens and you are invaded by geometric shapes.
IMPORTANT: Go inside the house and check your plants, they need the attention...
Use both mouse buttons and shift to run
Did you write all the code and made all the assets from scratch?
Yes.
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Comments
the game is boring and incomprehensible.I waited 20 minutes for the enemies to appear, but except for 1 enemy, there was no one, and that's it
Unfortunately I can not beat your highscore lol but pretty cool game. I do like how the world would change like the house disappearing and then trees appearing. that was cool. I do wish there was a tutorial or better feed back on actions you take ingame.
Yeah, very confusing what you need to do to start well... doing something... Still, I like the vfx and movement. Biggest complaint for me is mouse sensitivity, so maybe a setting for that would be nice! Also some indication for the enemies and and a slower progression through the difficulty feels needed.
Edit: Also add some kind of music/ambience, it feels empty on top of being empty until you realize you need to go in the house multiple times.
thanks for the feedback!
it was a pretty cool concept but for a while i was kinda just running around doing nothin. the movement was really nice tho
pretty cool, would've like to seen some instrustions or a tutorial but cool concept :)