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Can't Clock Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #167 | 3.607 | 3.607 |
Innovation | #169 | 3.464 | 3.464 |
Game Design | #191 | 3.571 | 3.571 |
Overall | #261 | 3.399 | 3.399 |
Theme | #336 | 3.357 | 3.357 |
Graphics | #454 | 3.357 | 3.357 |
Audio | #491 | 3.036 | 3.036 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game loop starts calm and peaceful, then when the storm comes at night, the game becomes extremely hectic!
There is a physical and metaphorical storm, allusions to the calm life before the Solar Radiation Storm, and hints about the final storm at the end of the game...
Did you write all the code and made all the assets from scratch?
All code was written by me. 3D models were either free assets, edited, or created by me in Blender. Sounds were also mostly from Freesound.
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Comments
Very strange, but fun game xd
That was deeply unsettling. The face, the way they were eating the fish, the shop owner—all of it felt like something straight out of a nightmare. The atmosphere was uniquely disturbing. Well executed.
I was really hoping to hit the dream-like, uncanny valley feel so this comment is music to my ears haha. Thank you for playing it!
I loved the game! The gameplay was simple, but well made!
Thank you and thanks for playing!