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A jam submission

Red StormView game page

A deckbuilder about collecting resources before locking yourself in a bunker.
Submitted by Depenau — 7 hours, 1 minute before the deadline
Rated by 16 people so far
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Red Storm's itch.io page

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How does your game fit the theme?
You play the game in the shadow of a looming storm. You need to complete your objectives before it arrives.

Did you write all the code and made all the assets from scratch?
I wrote all the code, but I have used art, music, and sound effect assets not made by me. All of these assets are under the CC0 license or similarly generous licenses.

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Comments

Submitted(+1)

I managed 1512 on my first playthrough. Very nice job building the suspense in the last few days with audio and visuals. You could have just had the core loop of drawing cards and playing them, but you went the extra step and added the whole caravan system, which really gave the game an added layer to it! Super awesome to have done in such a short amount of time. Awesome job!

Developer

Good job! Yeah I am glad I added the market, I think it kinda became the core of the game. Thank you for playing!

Submitted(+1)

This was an incredibly ambitious project to be done in less than a week! I was floored that you made an entire working card game with various mechanics that was legitimately really fun to play! My end score was I think 2207 and I know there was a lot of optimizations I could have done. Fantastic entry and might be my favorite of the jam so far!

Developer

That is high praise, thank you for playing and commenting! 2207 is very good, great job :)

Submitted(+1)

I liked this a lot.  I have a lot to learn about making card games and this was a good study for me.

You can watch my experience here: https://www.twitch.tv/videos/2254209157?t=02h20m54s

Developer

Wow, that was a lot of fun to watch. You seemed to catch on to the mechanics pretty quick! Thank you for playing, and streaming :)

Submitted(+1)

Super nice game. Interesting idea and gameplay.

Developer

Thank you!

Submitted(+1)

I really like card games (you might have guessed ;) and want to play this. But I only have a Windows machine. If you happen to make a Web or Mac build sometime I'd be happy to check it out. All the best!

Submitted(+1)

Hee-ho. Super nice game. Interesting idea and gameplay. Thanks for good experience

(Community are survived)

Developer

Thank you for playing!

Submitted(+1)

super underrated! got just over 1000 points on my first playthrough, its super fun and i can see myself replaying this game a ton. the ui is very well made and theres a lot of detail within it! well done, i hope your game is found by a lot more people!

Developer

Awesome! Thank you for playing and the nice comment!

Submitted(+1)

I had about 2-3 playthroughs to keep aiming for the highest score, only got 1436, really liked the music, great game!

Developer

Thank you! 1436 is not at all bad!

Submitted(+1)

Got 2093 the second round by getting a condensor and investing in sheep. This game should be seen by more people.

Developer

That's a great score, good work. Thanks so much for playing and the nice comment!

Submitted(+1)

This was really fun as I’m personally always interested in checking out games with card-based mechanics. I failed miserably at first, but got to 1250 in my second run! Love the UI as well.

Nicely done for a week-long jam dude!

Developer

Thank you! 1250 is very decent score, I am glad you gave it a second go. Thrilled you liked the UI, that was one of the things I struggled with. Thanks again!

Submitted(+1)

I've enjoyed game a lot. I know it's hard to manage the balance for the game jam but this one is very well made.
I've completed the game in the last turn on my first run. Maybe I'm lucky but from I see it's a good point for a good balance!

I really like the atmosphere and overall UI design. There were hints, descriptions and good iconographics.
Very cool entry! Thank you for that!

Developer

Thank you for playing and the kind comment! Atmosphere was important to me, and UI was one of the harder things for me, so this means a lot!

Submitted (1 edit) (+1)

Really liked the game a lot, the different cards and their interesting effects were really well done and I liked how it was shown visually. 

One thing I wish was possible, and I may have missed it or something, is I don't think it's possible to get rid of Scrap Metal cards, even if you were willing to use labor to get rid of them. If they're put in the caravan, they come back to your hand after it's sent and after even a successful barter. Later on, I noticed I guess it's possible to put these back in the deck, but it means you might get these cards again. I guess since it's possible to put them back in the deck, maybe that's supposed to be the way to get rid of them, it might be intentional that they can't be completely discarded. Since I'm not so sure this is really a flaw and it might be intentional. I don't want to consider this specific aspect for my rating, but it's the only one I thought of so far for anything to improve the game.

I was able to survive and got a score of just over 1400 or so. Really nice job with the game!

Submitted(+1)

I just traded all my scrap metal away.

Developer

Scrap metal was meant to only have value when traded for other cards on the market, to urge the player to try trading at least once, and also to have the chance to use the market without losing something you might want to keep. I am not sure if you ran into a bug with the market, because they shouldn't return to your hand if you trade them. If that's the case, it's a fault on my part!

I tried to design the game to be intuitive enough that players would figure out the mechanics with minimal guidance, so it is totally understandable if you ran into a point of confusion. You comment helps me a lot when trying to figure out how to do it better.

1400 is a good score! Thanks so much for playing and for the well thought out comment!

Submitted (1 edit) (+1)

really well made deck based strategy! wish it could be html so more people could play it, i think it would have been pretty high up there if it was in browser/file size was a little smaller. feels like something like this could have a fairly small file size too. anyways, actual design things i liked:

- varied cost types to balance resources based on what you have an excess/short supply of

- intuitive cost symbols

- caravan to give value to unwanted cards

- turn system had lots of things well connected to it, energy replenish, draw from deck, cards which gained resources every turn, going to caravan, etc.

- typing of cards and power ups which applied to them (harvest, mining, animals, etc)

only down side i guess was the stock photos lol, but honestly they worked well enough to illustrate the well tuned strategic thing you were going for, really creative way to illustrate the general feel that you were going for. one of my favorites, thanks for entering!

Developer(+1)

Thank you for playing, and the thorough feedback! I put a lot of thought into the mechanics, so your comment means a lot, and I am glad that I succeeded on the things you pointed out. And with regards to a browser version, I only didn't upload one because I have no experience doing so. But you are right, I probably should have. Again, thanks for playing and commenting!

Submitted(+1)

A well made pretty deep game! Succeeded my first run with 930 points :)  Great job!

Developer

Thank you! And you too :)

Submitted(+1)

What a good strategy game i feel like you got some idea from board game name terraforming mars and add something that make live easier?

Good UI Design.

Developer

Thank you!