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NECROSWARM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1243 | 1.701 | 2.571 |
Theme | #1390 | 1.228 | 1.857 |
Innovation | #1418 | 1.039 | 1.571 |
Game Design | #1422 | 1.039 | 1.571 |
Overall | #1423 | 1.134 | 1.714 |
Audio | #1429 | 0.850 | 1.286 |
Fun | #1442 | 0.945 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game starts off as a quiet walk through a Dungeon before increasingly difficult waves of enemies begin to spawn.
Did you write all the code and made all the assets from scratch?
All coding was done by hand but asset packs were used for models and sounds.
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Comments
Not a bad game, but I can't really feel the "calm" and the controls are a bit too stiff . The player's rotation is just too slow and also wished that you couldn't take health points if you're full health.
Hope that you'll also play mine :) https://itch.io/jam/brackeys-12/rate/2973690
The atmosphere is great! The combat is very janky, sometimes my character wouldn't even strike, and there were no effects when I or enemies were taking damage, and the enemies just vanished. I think I can see where you were going with this, just need more polish on the combat.
Play and rate my game, and I'll play and rate yours in return! 🎯
https://prodemon.itch.io/the-little-firee
Download my game, leave a review, and I’ll return the favor! 🎮❤️
https://prodemon.itch.io/the-little-firee
Graphics and atmosphere were awesome, but it wasn't clear where to go, and moving around was a bit slow. But still, very impressive!