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A jam submission

NECROSWARMView game page

NECROSWARM is a Classic inspired Dungeon crawler with a twist. Built around the theme of Calm before the Storm.
Submitted by SolidusMonk, ShayTruffitt — 6 minutes, 7 seconds before the deadline
Rated by 3 people so far
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NECROSWARM's itch.io page

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How does your game fit the theme?
The game starts off as a quiet walk through a Dungeon before increasingly difficult waves of enemies begin to spawn.

Did you write all the code and made all the assets from scratch?
All coding was done by hand but asset packs were used for models and sounds.

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Comments

Submitted

From your profile, this seems to be your first game jam. So I'll try and give some advice.


Please avoid using this many assets for the game. A jam game being almost 1 GB is a little unacceptable, and most of the game isn't even made by you. So you really didn't even compete :(

I also think the gameplay is a bit slow and I couldn't really get anything done.


I do want to give some credit on the programming though. Your character controller reminds me of old doom/Wolfenstein  game. A rouglike or a dungeon crawler with a similar character controller and artstyle of doom/wolfenstein could be a really neat game idea.

Developer

I do sincerely appreciate you taking the time to play the game and the constructive feedback, and it is my first proper game jam. Though I do take issue with the assertion that we "didn't even compete" that feels a little gate keepy. I have looked into a lot of Jams and read into the rules of this one in particular and using an asset pack hardly disqualifies anyone from competing. As for the file size of the game, again it is within the rules of the Jam and anyone can decide if they would like to download a gigabyte to try it out or not.

Submitted

You're completely right. Assets and large file-sizes are allowed by the rules.


It just becomes ethically questionable to post asset flips and games that hog storage space to game jams, especially when  people are trying to download a lot of games in a short time.


The purpose of a game jam is to test your skills as a developer and learn, not to test your credit card, thats why its called a game jam and not a programmer jam.  I spent half a week modeling and creating assets for my game, and it cost me a lot of gameplay potential, but I learnt so much about modeling, texturing, map building and sound design and ill see the rewards of that work in any future games I make. 


Again, assets are completely allowed, and I have no problem with people using them to speed up the development of their game, but having games be almost entirely made of assets is a bit of a not cool thing :(

Submitted(+1)

Graphics and atmosphere were awesome, but it wasn't clear where to go, and moving around was a bit slow. But still, very impressive!