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luamct

23
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3
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A member registered Feb 06, 2024 · View creator page →

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I was very excited to play this, cause the graphics are great and it seemed like a fast paced platforming. But then it took me 2m to clear the first level, and I had to be very precise and deliberate on my jumps, which was not very satisfying. You have a good setup here, but my suggestion would be to really focus on making the movement feel nice and fluid across the levels.  Still, good job!

Very cute, but the hitboxes were pretty unforgiving :')

Well done! I had to restart onde after getting stuck in the trees, and then it crashed after destroying the fence, but up to that point, it was fun!

Pretty interesting idea on the mix of 2048 + tower defense! A few opportunities that I see:

1. Overall there're a lot things going on, and not a lot of explanation for them. I almost bailed out for not understanding what's going on
2. The level up mechanism, which is very important, is not explained in game (afaik)
3. I couldn't find how many units I could spawn with the current houses I had, or how many units each new house allows (I saw the x/y later on the units count)
4. I wasn't clear on how to spawn units at first
5. The difficulty ramp up seemed pretty insane to me

I do think you have a cool idea here, and the assets you've used fit pretty well, just needs a gentler ramp up and some polishing imo. Well done!

Beautiful art and atmosphere! I couldn't understand the consequences of some of my choices, tought

Potato management was the end of me! Pretty fun, well done!

That was super fun! I've played quite a lot of it (couldn't beat it, tough). It fits the theme super well, it was well designed and feature complete. Well done!

Graphics and atmosphere were awesome, but it wasn't clear where to go, and moving around was a bit slow. But still, very impressive!

Seems the only file is for MacOS, is that correct?

Quite fun! I loved the visuals and controls! More upgrades would really help the game pop a bit more.

Looks great, but really needs a tutorial, or a slower ramp up into what's going on. The shild looks super dope though :)

Incrediable aesthetics and music! Well done!

Very cool! Loved the sound, aesthetics and use of the theme. Well done!

Very impressive, for a game jam! I had fun playing (up until the stones, which I died 30 times and gave up). The scenario was SUPER cool. Well done! 

A few feedbacks, if I may:

1. If you wont have time to make the controls very snappy (coyote time, jump buffer, good camera, etc), avoid difficult platforming , which can be frustrating
2. In a game about squizzing in into tiny spaces, make sure there are no gaps in places not meant to be secrets (I got stuck inside the pagoda behind the key girl, thinking it was a secret)
3. I more cartoonish setting would have been great imo, since I found all the model scretching very funny and unserious 

Awesome! Super thematic, polished and well realized. Well done!

Awesome game! I had to skip a few levels, but overall I was having a great time. Nice music and sfx!

I imagine there's a button to shrink the player, but the tutorial was all cropped out

I couldn't go past the second door, I'm not sure why

Great game! Awesome art, music and overall feel. Not having checkpoints was a bit rough for me, so I didn't complete it, but still, got close :) Well done!

Very cool game! Nice style, simple but interesting mechanics and nice sfx. I gladly played to its end. Well done!

That was surprinsingly tense and fun, trying to dodge the big ones while going for the small ones. Well done!

Cute style and fun music, but I couldn't figure out what I should or not eat. Also, switching S and W seems more intuitive to me. Still, congrats on submitting!

I liked the overall style and the music, but I didn't figure out how to play exactly. I tried twice, before going back for instructions, but even after checking them, I couldn't survive more than 20s :/