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Flower Instability's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #73 | 4.240 | 4.240 |
Audio | #89 | 3.720 | 3.720 |
Overall | #109 | 3.660 | 3.660 |
Fun | #130 | 3.680 | 3.680 |
Game Design | #173 | 3.600 | 3.600 |
Theme | #217 | 3.600 | 3.600 |
Innovation | #391 | 3.120 | 3.120 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A rain cloud follows the player, if you stand under it for too long a storm will start!
Did you write all the code and made all the assets from scratch?
Yes, we did everything from scratch.
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Comments
Very hard, but also very fun! I found weird only being able to wall-jump 1 time in each wall, but maybe that's just custom. I loved the pixel art and sound - specially the death animation (that i saw a lot).
One minor thing that bugs me is the restart scene being playable while the animation plays out, so if i was holding right sometimes my character would just die before i even saw the level again.
Overall a great experience
Thank you very much! One jump on the wall, this was done to avoid that you could climb the wall with it.
Got it! Most games do that by making the wall jump send you too far, so you can't reach the same wall at a higher height. Not that one way is right or wrong, it's just that by playing a lot of these games we ended up condioned to expect it lol
Again, great game!
Yeah, the wall jump mechanic works like this: You can jump only one time on the same directional wall, but when you switch wall, you recover your walljump. I wanted to make it like in Celeste, so it feels flexible, but not that overpowered. About the restart scene, yeah, it’s easy to fix this, but I guess we just missed that in the testing stage. Thank you so much for playing!