Hey! I just tested it with a Pro Controller. Menu navigation doesn't work with the controller, but the game appears to work.
lucaju
Creator of
Recent community posts
very fun premise! the sleep section could have a flappy bird style minigame with sheeps jumping, like you're counting sheeps to sleep;
some points: the area of interaction was a bit weird, the camera was way too sensitive and the "work computer" making you watch lecture doesn't really make sense.
very good and creative
The art and sound were amazing, i loved the whole story and vibe
The gameplay was a bit repetitive tho, the first level was a lot of just waiting for clients, and the later levels were more about quickly smashing space
With some new recipes or challenges inside the kitchen this game could be a lot of fun!
The assets fit really well with the vibe of the game! It would be nice if the continue/space would first show the whole message if it was writting it, and only then skip, so players could read faster.
The visual novel inside a plataform/action model is a very interesting concept, it left me wanting to explore the whole city!
Hey! I'll try and check the stream out
If you're interested: https://itch.io/jam/brackeys-12/rate/2967265
My views dropped hard after 1 week of the page being made, as i was getting a lot of clicks by the "New" tag.
Reddit got me a lot of views and some feedback, and i also got a lot of clicks selecting Tower Defense and strategy tags.
Hey, we used the same assets!
I loved the concept of the game, very creative. Some points that could improve it:
Make it so the cat go back to the center of the room after catching a bird. In one play he ran until the end of the screen, so a bird spawned and i lost without even seeing it.
Add Y-Sorting to the tile map, to make so the cat doesn't lay in front of the walls.
Very cool game!
very cool mechanics and atmosphere, but the knockback when you hit a wall is way to high, making it feel more like a rage bait than a precision plataformer. I think that a minor knockback and just cancelling your flight would feel better, or just embrace it and make the level design with this in mind, without narrow gaps just becase.
overall i liked a lot, and see a lot of potential in the concept.
Hey!
I'm looking for some tower-defense entries to the jam!
And if you're also interested, here's Overforged, a overcooked-like tower defense game about a cat blacksmith having to defend their village.
got to wave 10. very cool game and fun loop
the destroy mechanic works kinda of weird. You can destroy all the ground, you don't know what you'll get from destroing stuff, and you seem to keep the workers from the destroyed houses.
it's possible to make some silly strategies, like just build a tower, what isn't a bad thing
overall a very nice experience