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Papus Games

242
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A member registered Sep 25, 2022 · View creator page →

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Thanks!

Thanks!

Thanks!

Thanks for playing! Actually we weren’t even planning to do a level editor, just when I was doing the main menu for the game, I thought about how to fill the empty space under the three buttons :)

Thanks you!

(1 edit)

Thanks for the review! The wall jumps, as I explained earlier, were done so that you couldn’t climb up the wall with a few jumps and you had to jump over two walls on both sides. About “rage time”, I think it should have been made a little bigger, the second developer also mentioned this in one of the comments. Thanks for the feedback again!

Thanks you very much!

I think this is the best game from the jam that I played myself! Good game design, big impact from all the actions, original idea, great graphics with very cool animations and well-designed art, great music, fits the game well, the sounds convey all the actions well, but I think it was worth making the music a little quieter so that the sounds could be heard better. But I still didn’t really understand the correspondence to the theme. If it’s just a change in the cycle of the store and battle (which is written on the game page), then it’s not very good. This is a very cool game, I advise everyone to play it!

Thank you!

Thanks!

Very good idea, which can be developed cool. Implementation is good, especially the mechanics of the umbrella itself. Nice work!

Thank you!

Thank you very much for such a detailed review! In principle, I agree with everything you said, the mechanics of wall jumping may not be clear at first, but it can be understood. Yes, the game is not perfect, but I like it and I am very proud of this work, thanks for the review again!

Thank you very much! I didn’t expect anyone to collect them all, and I’m so glad someone did! Congratulations!

Thank you very much! I think I have nothing more to add 😊

Thank you for your feedback!

Thank you! Well, I’ll try to play your game today!

Thank you!😊

Very well. I really liked the fight, even wanted to do something similar, yes, maybe the graphics could be better, but you have done everything else! Gameplay and audio cool, play is fun enough but would like more impacing from the action. Good job!

Да, хех)

Cool! Art is good, but it doesn’t look great in the game, different layout due to 3d and UI, and no effects. I also noticed similarities with the graphics from Darkest Dungeon, quite similar style. About the game’s design - in principle it is “60 Seconds!” , but in another setting. The music is excellent and suitable. I can praise that you made a translation into Russian (Спасибо), also match the topic not strong. Overall good job!

(Не ожидал вас здесь увидеть если честно))

Thank you very much! Yes, the Celeste has had a big impact on this game.

(Кого то ты мне напоминаешь)))

Thank you very much! Yes, the game can be difficult in some moments

Thank you very much!

Thank you very much! One jump on the wall, this was done to avoid that you could climb the wall with it.

Thanks you!)

1 second before the deadline!!?

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Нет, мы сделали кнопку рестарта, просто чтобы рестартнуть нужно зажать кнопку R, а не нажать ее (Это даже написано в описании игры)

(1 edit)

So, at first it seemed to me that the game was impossible, but my friend and I didn’t give up and we were trying to beat it for five and half an hour straight. So the game is really impossible (and the lack of saves makes it a lot more difficult), but we played it for so long that we found about 7 bugs, which in the end helped us beat the game. This is my favorite game at the game jam, it gave me unforgettable emotions. Thank you for this game, it’s a masterpiece. By the way, about the bugs, the most important one (without it we couldn’t complete the game) is launching two balls at the same time, this is a very difficult trick to perform, but it makes some levels very easy. There is also a bug with physics that allows you to jump much higher when jumping on a ball, thanks to which you can almost skip one of the levels. The rest of the bugs are not very significant, and we didn’t even use them during the full playthrough, but they could still help. I am writing this review immediately after finishing this game. Thanks again for this masterpiece. Definitely 5 stars. изображение.png

You are right, we should have spent more time on balance

Thank you very much! I completely agree that we need to work on the balance in the game, after the end of the voting we will finish it and publish a new build of the game

The best game on the jam!

Thanks you!

Вопрос, почему у меня одна картошка весит как кирпич? Игра в целом прикольная, графика хорошая, но не советую изменять обводку при увеличении, этого нужно избегать, а также физика кривая. Но в целом нормально.

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Great job! You’ve done a lot in 96 hours, everything looks nice and polished. The game has good sound and good graphics (But sometimes I get confused in the simple white circles and lose the character). Also, everything is fine at first, but with the Ram+ upgrade and a small number of obstacle cells, I can stand in the center of them and quickly spin in place, thanks to which I can quickly kill enemies around me who cannot even come close to me, but still at one moment you can get lost and then the enemies will get to you. Great game and idea, I loved it! P.S. My record is 7 minutes 30 seconds. 29 Level. (The screenshot was not saved)

Thanks you! Yes, we didn’t have time to properly balance the game, but you can still learn how to play it, my record in this particular build is 10 rounds, and it remains approximately the same, that is, I reached it several times, but in general, yes, There was no time left for balancing and we didn’t finish it. Thanks again for your feedback (;

Thanks you very much!

Very good job! You’ve accomplished a lot in 48 hours, even some games in 4 days aren’t that big! The graphics look very stylish and cool, there are a lot of added mechanics throughout the levels, the idea is original and fits the theme perfectly.

Good job

Idea is interesting, good soundtrack, but the control feels awkward and unintuitive. And I think the game don’t fits the theme very well