Im interested in making a narrative heavy game, more choice-focused than gameplay. I have a story in mind about the protagonist trapped in an apparent peaceful island (calm) but at the night a festival will be held were the islanders kill the protagonist (storm). The catch is that the day loops and with the new knownledge more options are open for the player troughout the day, allowing them to reach different endings.
What do you think? is it too far off the theme?