The amount of polish and love this game received is very POWERful!!
It was amazing! I enjoyed it a lot!
I actually thought about not submiting anything, since the game didn't reach the level of completeness I wanted it to have, however, I still wanted it to have at least the main gameplay loop, so I managed to put together 2 skills, some upgrades and one enemy, the bare minimum I'd say.
Im honestly quite happy that despite all that, people still managed to enjoy it, so I think I'll probably update it some time in the future and finish what I wanted this game to be.
Oh, and I also like a lot upgrade systems!
Thanks! I definitely had inspiration from Geometry Wars!
I already know some parts where I could optimize the game so that it doesn't lags as hard as it does now hahaha, and I'd also like to add some thing I couldnt manage to get done for the jam, like the other skilss and upgrades and more enemy types. I'd have to test more about the overall game speed.though.
Im interested in making a narrative heavy game, more choice-focused than gameplay. I have a story in mind about the protagonist trapped in an apparent peaceful island (calm) but at the night a festival will be held were the islanders kill the protagonist (storm). The catch is that the day loops and with the new knownledge more options are open for the player troughout the day, allowing them to reach different endings.
What do you think? is it too far off the theme?
Thanks for your feedback! But yeah, level design is definitely what Im worst at, in part that's why there's so few levels despite having many mechanics like the key, spring or turret. As for that level in particular, I think it used to have one more BLOCKY before but at some point I deleted it. Again, level design is not my forte hahaha.
I really want to thank everybody that took their time to try and rate my game, and specially those that took the extra effort to write all the amazingly helpfull feedback!
This was a really wonderful experience, I even got to be the most rated game of the jam (131 ratings), which to me was a super cool achievment, even if I didn't manage to get in the top of any category, I got proud of my little game, particularly because I managed to make it all from scratch just by myself and in only 4.5 nights (yeah I joined late to the jam hahaha)
As a thank you back for the wonderful experience, I cooked a significant update for the game, including many changes related to the feedbacks you all wrote, so yeah, no more annoying bats and weapons/upgrades repeating each other, along with a bunch of other stuff
Here's the full changelog: https://tomineitor.itch.io/locked-in-the-doorgeon/devlog/688731/update-1-post-ja...
I hope that in the future I can make a nother update adding more rooms, upgrades and weapons variety, along with finishing the damn final boss hahahaha
Until then, Farewell guys! Thank you for everything!