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Tomineitor

118
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A member registered Oct 26, 2022 · View creator page →

Creator of

Recent community posts

The amount of polish and love this game received is very POWERful!!

It was amazing! I enjoyed it a lot!

Hahahaha! Once I knew the jam theme, the mathematic expression "to the power" came to mind and I just had to use it somehow!

Thank you for playing it! And yeah, the "Big Boom" will boom less once I update the game hahaha.

I actually thought about not submiting anything, since the game didn't reach the level of completeness I wanted it to have, however, I still wanted it to have at least the main gameplay loop, so I managed to put together 2 skills, some upgrades and one enemy, the bare minimum I'd say.

Im honestly quite happy that despite all that, people still managed to enjoy it, so I think I'll probably update it some time in the future and finish what I wanted this game to be.

Oh, and I also like a lot upgrade systems!

It is indeed quite unfinished! I managed my time pretty badly and ended up doing like 60-70% of what it is on the last day. I'd love to finish it some time in the future, at least with what I had planned for the jam.

Im happy that you liked how it played and looked!

They would have looked even better if I hadn't wasted so much time of the jam playing games hahaha!

Thank you for playing it and for your comment!

Thanks! During my testing I really liked when the bomb left a lot of points to pick up after destroying many enemies! However, some balancing must be done if I update the game in the future hahaha.

Im happy that you liked it!

Thanks for playing! Unfortunately I wasnt able to finish all that I wanted for the jam, and that includes the 3rd and 4th skills, even though you could unlock them in the shop. Im happy that you liked it despite its shortcomings!

Thanks! I definitely had inspiration from Geometry Wars!

I already know some parts where I could optimize the game so that it doesn't lags as hard as it does now hahaha, and I'd also like to add some thing I couldnt manage to get done for the jam, like the other skilss and upgrades and more enemy types. I'd have to test more about the overall game speed.though.

Thanks for giving it a try! I'd like to update it in the future with the mechanics I couldnt add in time for the jam!

I appreciate that you liked the sound effects, since I made those myself using the jfxr website. For the music I downloaded one with public domain from OpenGameArt.

Amazing game! I really found the mechanics and gameplay very fun, though some "power ups " I didn't quite understood how they worked.

Got 265 on my first try!

I really liked the aesthetic and mechanics, but unfortunately I just couldnt figure out how to beat the boss ;-;

Great game though!

Im happy that you liked this rushed thing called a "game"!

Heey thanks a lot! I really like making games pixel-esque. However Im sorry for making such a rushed game, I didnt managed my time correctly ;-;

Yeah, I managed my time for the jam really bad and did like 70% of it on last day, so theres little to no optimization, and bugs, and incomplete stuff. Im sorry for the current state of the game, but thank you for trying it ♥️

Thank you both for the encouragement!

I think Im halfway through the dialogue system, but the heavy work will be designing the branching storyline 😅

I'll do my best yo meet your expectations!

Im interested in making a narrative heavy game, more choice-focused than gameplay. I have a story in mind about the protagonist trapped in an apparent peaceful island (calm) but at the night a festival will be held were the islanders kill the protagonist (storm). The catch is that the day loops and with the new knownledge more options are open for the player troughout the day, allowing them to reach different endings.

What do you think? is it too far off the theme?

Very hard to understand the mechanics. Also died a lot from enemies dropping on me.

Thanks a lot! I wanted to go with something simple :3

I wanted to challenge myself with the 1-bit artstyle this time around! Im happy that you liked it:3

I tried to make some of the levels approachable in different ways. Glad to know I somehow made it!

The screen shake and particles are just *chef kiss*

Thank you!

I loved the game and the character sprite! Managed to beat it collecting all the items.

I think it would be more challenging if you had to pick the items and clear the level in one go, since once you pick them they dissappear.

Cool game concept! The stretching of blocks reminded me a bit of my game.

I think the expanding backpack was a nice idea, though there didn't seem to be an option to erase/replace a weapon or branch once added.

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Game was amazing, I really loved the main character.

It somehow showed me a later level as the 1st one, before the actual tutorial, but nothing too complicated to figure out by oneself. Also at the end the timer showed 00'00''00 sadly


Thanks for your feedback! But yeah, level design is definitely what Im worst at, in part that's why there's so few levels despite having many mechanics like the key, spring or turret. As for that level in particular, I think it used to have one more BLOCKY before but at some point I deleted it. Again, level design is not my forte hahaha.

Thanks! On a previous jam I limited myself to a 5-color palette. This time around I wanted to do a 2-color palette! So I decided to make a 1-bit style game.

Thanks a lot! I think it ended up looking pretty good, specially the spring.

I really liked the game, maybe not very intuitive though. But I must say that all the sounds ovelaping did get annoying at some point.

I had a lot of fun, since I kinda like tower defense games, but I think spamming the basic tower helps just as much as using the others though.

A very relaxing game (the music adds a lot to this feeling!). The robot sound was actually cute :3

I found it fun being both a tetris-like and platformer game! I also really liked the old-school retro music.

Managed to finish the game. Very entertaining!

The only thing that bothered me a bit was having to press Enter, as it made me either release the mouse or WASD hand. I think pressing "E" may have been better. But that's just a personal opinion.

A very cool idea on the concept! The music was catchy too ;)

Got a bit stuck thinking in the last level, but manged to finish them all! Great experience overall.

Great artstyle, awesome gameplay loop, and funny dialogues!

If it had music or audio it would've been perfect.

Thank you all!

I really want to thank everybody that took their time to try and rate my game, and specially those that took the extra effort to write all the amazingly helpfull feedback!

This was a really wonderful experience, I even got to be the most rated game of the jam (131 ratings), which to me was a super cool achievment, even if I didn't manage to get in the top of any category, I got proud of my little game, particularly because I managed to make it all from scratch just by myself and in only 4.5 nights (yeah I joined late to the jam hahaha)

Game Update

As a thank you back for the wonderful experience, I cooked a significant update for the game, including many changes related to the feedbacks you all wrote, so yeah, no more annoying bats and weapons/upgrades repeating each other, along with a bunch of other stuff

Here's the full changelog: https://tomineitor.itch.io/locked-in-the-doorgeon/devlog/688731/update-1-post-ja...

I hope that in the future I can make a nother update adding more rooms, upgrades and weapons variety, along with finishing the damn final boss hahahaha

Until then, Farewell guys! Thank you for everything!