Play patogame
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How does the game fit the theme?
In 'Patogame', the mechanic of running nonstop reflects the idea that, despite obstacles and enemies, the player can always overcome them with skill and reflexes, showing that 'nothing can go wrong' if the right rhythm is maintained
What code and assets did you not make from scratch during the jam (if any)?
All the codes, assets, sounds and music are mine
How many people worked on the game?1
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Comments
The lil duck is cute
Love the overall vibe of the game have a blast with it, one of my favorite game I played in this jam. Took me quite a while to figure out how to get pass the fire slime cause I forgot I can attack, would love it if there is a charge attack I can use to hit 2 balloon slimes at once cause there quite a handful of times I get rows of balloon slime in a row and it's very easy for me to mistime my jump and attack.
this controller feeling so smooth !!! love this game ,all great in very detail
Very fun game! My favorite part is that there are multiple solutions to deal with an enemy(jumping on head or dodge, unless it's on fire...) which I think maybe rare in this kind of rhythmic games. Nice work
I enjoyed the way the music worked in tandem with the gameplay. The gameplay was very smooth and enjoyable!
Nice game! Not sure if you are able to destroy multiple balloon slimes in a row. Seems like the jump takes too long it keep it in sync.
Yeaah, I made it so that it requires a little skill to calculate the jump
super fun game!
Good job!
Very fun- gets surprisingly difficult after lv12
The animations are very nice too :)
It would be awesome if the enemies spawned based off the music so that you can attack and jump to the beat of the music- but I get that could be lots of work to manually annotate each track while maintaining difficulty scaling.
Thanks for playing, regarding synchronizing the enemies with the beat, it was the original idea and it's just as you say.
Another Pato! Nice
Very good game!