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How does the game fit the theme?
There's no limit to how many jobs can the player accept and how many enemies can appear.
What code and assets did you not make from scratch during the jam (if any)?
Physics base code. Dialogue plugin.
How many people worked on the game?6
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Comments
The movement was very funky! A really nice baseline for all sorts of funky mechanics.
It always makes me happy when controls using physics feel nice. Well done!
I'm not sure what the objective was, but playing with the physics was fun!
Captain Falcon salutes you from space!
I love the sci-fi background, well done!