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A jam submission

EveryWare is FineView game page

Can you beat the clock as you pack the incoming flurry of orders at EveryWare? Remember... Nothing Can Go Wrong.
Submitted by Bijoy K, Darth Mauli — 9 hours, 8 minutes before the deadline
Rated by 32 people so far
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EveryWare is Fine's itch.io page

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How does the game fit the theme?
In EveryWare is Fine you race against time to pack and ship customer orders in a warehouse without making mistakes. There are several steps to completing an order, but the company policy is "Nothing Can Go Wrong" so only the orders that perfectly match can go through, everything else gets incinerated! There's plenty of opportunity for things to go wrong, like breaking fragile objects, forgetting a step, taking too long, or shipping an order with an incorrect label... As the orders pile up, so does the pressure that "nothing can go wrong".

What code and assets did you not make from scratch during the jam (if any)?
Music/SFX, Common Unity libraries - Cinemachine, DOTween. Everything else was all made by us during the period of the Jam

How many people worked on the game?
2

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Comments

Viewing comments 28 to 23 of 28 · Next page · Last page
Submitted

THIS WAS AMAZING AND ADORABLE... hard tho

Submitted (1 edit)

This is really well made especially its cute visuals! Enjoyed the gameplay, it was engaging while making it to the coordinator level!

Submitted

Wow! What an incredible game! From the seamless storyline and engaging tasks to the overall aesthetic and atmosphere, everything was executed brilliantly. Truly outstanding work—I had an amazing time playing it! 

Submitted(+1)

Visuals are nice, and the mechanics and gameplay are smooth and good. Nice job! 

Developer

Thanks a lot for playing our game!

Submitted(+1)

Wow, that is so well made! Good job!

Developer

Thank you for playing our game!

Submitted(+1)

I got fired :( But I had fun. This is a really cute game. I liked the clean visuals and the fast mini game sequences. I found it really easy to get hung up on the corners of tables and such as I was moving around which felt sort of frustrating. The boss being in the way felt intentionally frustrating, but getting stuck on the furniture felt slightly broken.

Developer(+1)

Thank you for playing our game and sharing your feedback! Sorry to hear you struggled with the corners... but between ourselves, the boss cat being annoying was absolutely intentional (don't tell this to my boss or my cat;))

Developer(+1)

Hey! Thanks for playing our game.. yeah the boss being annoying was intentional (something that gets paid off in the last level :) )


Sucks that the colliders glitched for you. I'm glad you shared the feedback, as i can investigate what was off. 

Viewing comments 28 to 23 of 28 · Next page · Last page