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A jam submission

MoonlanderView game page

A game about fulfilling your dreams and lots of physics
Submitted by ThatBebop — 9 hours, 7 minutes before the deadline
Rated by 6 people so far
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Moonlander's itch.io page

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How does the game fit the theme?
You may accomplish your mission, landing on the Moon, by any means necessary.

What code and assets did you not make from scratch during the jam (if any)?
The basic movement code was made by following the CatLikeCoding tutorials on movement (https://catlikecoding.com/unity/tutorials/movement/)

ASSETS:

3D Models / 2D Images : Kenney https://kenney.itch.io/kenney-game-assets

Bézier Path Creator : Sebastian Lague

https://assetstore.unity.com/packages/tools/utilities/b-zier-path-creator-136082

Easy Object Placement on Spherical Surfaces : Ziad Rbai

https://assetstore.unity.com/packages/tools/level-design/easy-object-placement-o...

AUDIO ASSETS:

Coin sound, footsteps sound, climbing sound, impact sound and grab object sound included on the Kenney Game Assets Bundle

https://kenney.itch.io/kenney-game-assets​

Swimming and underwater sounds credited to https://www.zapsplat.com/

https://www.zapsplat.com/music/water-surface-movement-small-splash-version-2/

https://www.zapsplat.com/music/sudden-deep-underwater-movement-swish-with-bubble...

Underwater atmosphere: Sound Effect by freesound_community from Pixabay

https://pixabay.com/sound-effects/search/underwater%20bubbles/​​

MUSIC:

​Secluded Realms, by 1st Contact

https://freemusicarchive.org/music/1st-contact/single/secluded-realms/

How many people worked on the game?
1

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Comments

Submitted(+1)

This is easily my favorite submission yet. I love how the intro immediately makes your goal clear without saying a word, and background music fit perfectly. Mini Outer Wilds goes hard.

Developer

Your comment just made my day. Even my week. Thank you verrrrrrry much! :)

The intro was a last minute addition, I'm glad I made the good decision to make it (even though I went to bed late oops).

Submitted(+1)

Nice game, the wall climbing, jumping, and stamina are pretty cool. I did find that the camera tends to get moved by any objects behind it, it would be better to have it ignore those and instead render an outline of where your ball is

Developer(+1)

Thank you for playing :) !

Yeah, the camera can get a bit weird. With all the stuff I had to do I didn't have time to look into that. 

Well, I didn't have time to do a LOT of things (level design could be improved, the artstyle is a bit... you know hahaha), so I will surely team up with someone next jam. Exhausted but happy with the result though.