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LeviathanLaw

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A member registered Dec 02, 2022 · View creator page →

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Great to hear. Ideally all submissions would be reviewed, but I could understand at this scale/available moderators that may not be feasible. Hopefully this greatly discourages future cheaters

Is there gonna be any attempt at better moderation this year? Last year was a disaster. Looking at the #1 winner for GameOff 2023, it has 9 ratings and 4 of the accounts in the comments were made the day of submissions with 0 past history and clearly generic projects just to get an entry. They should detect bad entries/account and remove them and their reviews from the final results. I've seen other jams have a week period where they hide the results so they can sift through and remove the garbage before publishing the real results

Yeah I was playing on browser, that makes sense. Local co op would be sick

You create a public or private lobby and click the start button in the lobby view even if there’s only 1 player it will work as single player having you shoot for both teams. Adding a single player button that skips some of that would be a good idea though

The visuals are great I like it's style. Audio is not bad either but could use some more effects for certain events (maybe upgrading a tower, fish dieing, wave round starting, etc). The UI is pretty good except some thing felt a little buggy on KB/M like upgrading the towers, I think the functionality probably was more intuitive on gamepad. One suggestion is that at the start of the stage maybe show a visual path of where the enemies come from or go, or like a minimap/high level overview.

One issue I encountered was frame drops/stutters and performance issues at certain stages throughout the game, I wonder if there's some un-optimized code causing issues?

Nice work

I like the mix of 2D and 3D the visuals are great. It's pretty solid but I think it could use the introduction of a new mechanic to add more interesting gameplay. Adding a sound effect to jumping might be good along with some more monster noises for the things that chase you. I found it sometimes hard tell if an object was in my path or not, something visual to help with the perception of depth would be good I think. Also for some reason on the snow level it felt like my camera was lagging behind my character making it harder to anticipate things coming toward me, but idk if that was intentional or not

For immersion I would suggest improving the audio and adding more lively characters/environment models in the background, like two people standing having a chat, a moving windmill, etc

Nice work

Nice game, I like the theme and idea of it. The visuals especially the characters are good and the writing is funny. Some suggestions for improvement:

Tutorial helper doesn't sync with the screen you're on which can be confusing at the start there's a lot of stuff text thrown at you. Having it highlight the section it's talking about would also improve clarity.

The music is nice but gets redundant after a while, having more song in rotation would be good. Also more audio effects in general, clicking buttons, researching things, voice overs for the character dialogue/tutorial (or like animal crossing esque talking noises), would help it feel less void

I learned the hard way that taking a fat loan and hiring a bunch of people is not the play lol

Nice work, this could be a fun casual management game

Thanks for the heads up, I believe it is just slow and not stuck, because the build is 130mb and the unity loading bar doesn't communicate it's still working on downloading assets. I need to optimize the game further and make more assets load in asynchronously to get that size down but just haven't had the time

Well this was interesting stuff you made here. Pretty hard to give suggestions when it's already flawless in every possible way, incredible voice overs, beautiful animations, impeccable 3D graphics. Could use a key binding menu and instructions for KB/M. Maybe grey out the menu buttons that aren't implemented yet so they aren't confusing

Very nice peaceful and relaxing game with good vibes/art. I would suggest for improvement adding some kind of noises/voice over for the robot, maybe like animal crossing talking or something. The beep noise gets tiring after a bit. Some more UI feedback, such as outlines on where things can be placed would be good at the start for players learning on the first level. Nice job

Very nice peaceful and relaxing game with good vibes/art. I would suggest for improvement adding some kind of noises/voice over for the robot, maybe like animal crossing talking or something. The beep noise gets tiring after a bit. Some more UI feedback, such as outlines on where things can be placed would be good at the start for players learning on the first level. Nice job

I like the visuals, good first game
Not sure what the crypto mining/wallet thing was about
Time trial games are always fun just needs a few simple mechanics to keep people engaged

Look at the #1 winner for GameOff 2023, it has 9 ratings and 4 of the accounts in the comments were made the day of submissions with 0 past history. There's 0 moderation in this jam the admins clearly don't care about fairness or competition and are unwilling to do any due diligence to run this jam. It's really shameful to the people that spent many hours of hard work and it's a bad look for all game jams. GitHub should be ashamed they used their big name to attract so many people to a game jam they weren't prepared to properly execute. Look at GameDev.js, they have clear rules, review the final results before publishing it, implement a proper score curve for games with low review counts, and search for bad entries and obviously fake accounts. GitHub should stop using their name to pedal their software in an area they don't understand and seem to think anyone can run a jam with no effort needed

The self destruct sequence was pretty dope

I like the art style goes well with the theme, nice

Lovely art, the little bee butler and his outfit is cute. Took me a minute to understand that the lamps charge you, I would suggest adding a gauge that shows you have much charge you have left and letting the lamps recharge it even if you're currently lit, as opposed to forcing you to completely run out before beginning the timer again. Nice job!

Music choice 5/5, ms paint art 10/10, lore writing "I am your father"/10

I rate this game high in innovation and gameplay feels good. The theme though is a bit wild lol

Really solid game all around, my only complaint is that I would occasionally get stuck on a wall when moving horizontally to it. Which can be big problem when you're trying to hug the walls but don't want it to stop you from moving and make u take a hit. Love the roguelite style, big levels, and progression system

Ah crap you are right, it's down-scaled to 80%, I thought it was using my PC URP preset, but it was using the mobile one. The mobile preset also had other issues like an extra post processing volume, no anti-aliasing, etc. Dang wish I could re-submit with it in it's full graphical fidelity glory RIP

Makes sense, yeah firefox does tend to create some issues from time to time

Do you know how to do that in Unity WebGL? I thought it scales to size of the window when full screened, is there a way to expose different resolution scaling options in the settings?

Lmao thanks man, yeah I need to change the boundaries from the spawn to not use rigid bodies and physics or else the office gets loose pucks running around seeing parts of the 3D environment they weren't suppose too

Pretty sick tower defense game, I like the graphics and the bullet hell part. I found a glitch where after firing the laser the audio kept playing endlessly

Loved the graphics, theme and gameplay was fun. Got a little repetitive. Similar category as Gleep Gym

Cute and feels good, I didn't really understand where to go from the tower tho

I just got downed in tomato town, yeah fortnight we bout to get down

All around solid game, I got a bit frustrated with the movement overshooting the turns sometimes but good game

Simple but well executed, the art looks great. It's fun to chase those little dudes around. Nice work, no audio though

Probably the best graphics I've seen in the jam so far, I love the style and models. I had performance issues where it would freeze at certain points though

Pretty cool and ambitious game but needs some polishing of the basics like hit boxes and movement. I killed all the mobs and flipped all the switches but nothing seemed to happen maybe I missed something?

I played the none broken build but when I got to the twitter account I couldn't figure out how to progress from there. Are we supposed to run that code snippet and input the generated password or something?

Game play wells, solid execution all around

Nice simple game, I noticed right clicking in the window opens the browser context window so might be good if there was some kind of cursor lock

Solid game, great job with the theme interpretation. I always  seemed to get negative happiness idk if I'm just bad or what 

Really great game, my only feedback is I think the movement could be a little more responsive it feels like the acceleration adds a delay. Graphics and gameplay are really good

Controls and physics felt good, good puzzles, nice job!

Visually adorable, the sound effects are cute, solid entry

Still tryna cap out that timer...

The mechanics that are there, movement, shooting, visuals, etc are all really good could be something solid

Sick graphics and vibe I like this type of grind mob get stronger game. I wish it was a bit easier to hit enemies, seems like the hit boxes are finicky and same with picking up coins