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How does the game fit the theme?
It is a high stakes war simulation where nothing can go wrong or else your country is destroyed.
What code and assets did you not make from scratch during the jam (if any)?
All assets were made from scratch.
How many people worked on the game?1
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Comments
Ok sure the game can be laggy or whatever (insert obvious criticism you already know about). BUT I really wanna say, for all the RTS and tactics games I've played and made, I've never seen or thought of a control scheme as simple as draw a unit's path to command them. I particularly like how you can't re-command a unit until it gets where it was going. For that alone this is easily the most innovative game I've seen in the jam and you've got gears turning in my head now... Good work, and if it sparks your interest, keep working on this game. You've got a solid foundation!
Thanks for the words of support; I checked out your game and it was pretty epic too.
Really fun! Would love to see a PvP version