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SoupOrWorm

98
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A member registered Aug 15, 2020 · View creator page →

Creator of

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#1 I warned people in the description that the web version is really slow. The PC version could be improved too, but I advised against using the web one.

#2 The main menu has text telling you that encircling enemies kills them.

#3 The dots are cities. They don't do anything though, and I never explained them, so that is a completely fair thing to criticize.

Thanks for the feedback. There actually is some tutorial text in the main menu, but I get that it still could be better.

Thanks! Also yeah I probably should have explained how the enemy could spawn more units and you can't, but I'm glad you liked it nevertheless ^-^

I think I agree with most of these comments. The tutorial, rotation speed, and keybinds need some work, but otherwise it is a really neat concept. The presentation is pretty solid too.

Thanks for the words of support; I checked out your game and it was pretty epic too.

Ah, thanks for the clarification.

I feel like the gameplay itself could maybe use a bit more depth but I have very little else to complain about. The art is phenomenal and this is strangely addicting for some reason. Good stuff!

This is easily my favorite submission yet. I love how the intro immediately makes your goal clear without saying a word, and background music fit perfectly. Mini Outer Wilds goes hard.

These cozy-yet-kinda-stressful games hit really hard for some reason. Good work!

The controls are a tad unresponsive (even for a boat), but other than that this is a great submission all around!

I hate to break it to you, but that isn't how you spell lose. Unless you actually meant to call the game "Tower Defense But You Can't Loose", in which case, fair enough.

Clever take on the theme.

What did I just play

fich

Very fun, and not what I was expecting a game with this name to be like :P

The clicker-game tower defense hybrid was an interesting combo, and the different scales were coll.

My only complaint is that I didn't know I could move the defense bees for a while, besides that good job!

Very cute and chill little game!

Of all of the games in existence, this is certainly one of them.

But really I love the style. I really like goofy games that don't take themselves seriously, so this is right up my alley.

Thanks for the feedback. It is kind of hard deciding which variables I should show to the player, but yeah I probably should have given the player a bit more information to make things fair. I'll check out your game too.

Thanks for the words of support! I tried your game and it was fantastic too. I actually am considering continuing the project, but I have my hands full right now with another full time project, so we'll see.

Very solid, and incredible polish for a jam game. It feels like it was plucked straight out of a Mario Party game that was never made.

I love it. Also, I beat it so jokes on you.

But really, a Super Meat Boy type rage platformer combined with the gimmick of scale works shockingly well and I had a lot of fun with it.

real

clever idea. love the itch page.

pretty epic. the car is really slow though, almost like it's a... like a... snail or something.

pretty good, traps are hard to read when they are damaging though

lover 💀

great stuff! will you snail rougelike is wild.

wish there was a tutorial. still, i applaud the effort.

i don't understand it but i like it

i am wiping tears from my eyes. bravo. that was just an immaculate piece of art.

is the dev okay

i hate this game.

good polish though :)

Cool stuff. Nice to see a more traditional and polished game here among the chaos like mine.

yikes

gut gemacht. ich weiß nicht, es ist ein spiel.

This is pretty cool! Wish it was longer but jams be like that sometimes.

just as i planned

If you press it after exiting fullscreen it should work, but yeah I probably should have considered that. Thanks for the feedback!

Thanks for the feedback. The main reason other than just time/prioritization that you cant change the controls is because I wanted the game to have 2 button controls throughout the entire game, including menus.

why?