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SoupOrWorm

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A member registered Aug 15, 2020 · View creator page →

Creator of

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Very fun, and not what I was expecting a game with this name to be like :P

The clicker-game tower defense hybrid was an interesting combo, and the different scales were coll.

My only complaint is that I didn't know I could move the defense bees for a while, besides that good job!

Very cute and chill little game!

Of all of the games in existence, this is certainly one of them.

But really I love the style. I really like goofy games that don't take themselves seriously, so this is right up my alley.

Thanks for the feedback. It is kind of hard deciding which variables I should show to the player, but yeah I probably should have given the player a bit more information to make things fair. I'll check out your game too.

Thanks for the words of support! I tried your game and it was fantastic too. I actually am considering continuing the project, but I have my hands full right now with another full time project, so we'll see.

Very solid, and incredible polish for a jam game. It feels like it was plucked straight out of a Mario Party game that was never made.

I love it. Also, I beat it so jokes on you.

But really, a Super Meat Boy type rage platformer combined with the gimmick of scale works shockingly well and I had a lot of fun with it.

real

clever idea. love the itch page.

pretty epic. the car is really slow though, almost like it's a... like a... snail or something.

pretty good, traps are hard to read when they are damaging though

lover 💀

great stuff! will you snail rougelike is wild.

wish there was a tutorial. still, i applaud the effort.

i don't understand it but i like it

i am wiping tears from my eyes. bravo. that was just an immaculate piece of art.

is the dev okay

i hate this game.

good polish though :)

Cool stuff. Nice to see a more traditional and polished game here among the chaos like mine.

yikes

gut gemacht. ich weiß nicht, es ist ein spiel.

This is pretty cool! Wish it was longer but jams be like that sometimes.

just as i planned

If you press it after exiting fullscreen it should work, but yeah I probably should have considered that. Thanks for the feedback!

Thanks for the feedback. The main reason other than just time/prioritization that you cant change the controls is because I wanted the game to have 2 button controls throughout the entire game, including menus.

why?

Great stuff! My only gripe is that it is a bit tough to understand, and could benefit from an in-game tutorial.

Thanks, and I admit that the sound and art was kind of an afterthought (we don't talk about the color palette)

Thanks, and I'm glad that the game successfully fulfills it's vision, as it was quite a daunting task.

Super nice and crunchy game. Kinda feels like if Blackthornprod made my submission to the jam.

That was pretty fun, and the animations for the patients were pretty polished. If I were to give any feedback then polishing up the art, a high score counter, and music would be neat.

Yeah I really wanted to add a score counter or smth but I also wanted to keep a consistent art style and I didn't know how to do both.

thanks, and will do! I just gave it a smol update if you want to check it out

This is a section for bug reports.

This is a section for suggestions, opinions, ideas, and other things like that.

Just a section for general comments about the game.

Great game. No clue how this was done within the deadline, but I dont think a game has made me laugh this hard in a long time.

hehe

(1 edit)

Thanks for the feedback :)
I did plan on adding a wave system, but had to cut it because of the time, and other enemies would also under the "Doubt I have time but would be cool if I did" catagory. Also power ups sound cool. They did cross my mind but I didn't have many ideas for them that I could realistically make before the deadline. I will prob revisit this post-jam to add some of those things in.