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How does the game fit the theme?
The theme "Nothing can go wrong" is interpreted in two ways, the first in the sense that it is imperative nothing go wrong in the narrative of a mission critical space exploration with dire consequences for failure, and second in the gameplay being entirely deterministic, as literally nothing can go wrong.
What code and assets did you not make from scratch during the jam (if any)?
I used a BGM track made for a previous jam and the official Bevy logo for the splash screen.
How many people worked on the game?1
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Comments
First, congratulations on finishing a game jam game! That is a significant accomplishment in and of itself.
This is an interesting puzzle game. It's rather difficult, and I have yet to successfully solve it. You may want to consider offering variable difficulty. Additionally, I am disappointed when I just fail, and I don't get to see what the correct solution was. Seeing the solution is helpful in me understanding what errors I made, which could help me improve in the future.
A mathematician may have opinions on whether every game is solvable according to the mechanics you created and whether a unique solution can be determined. You may want to explore yourself proofs to justify that the puzzle is solvable, if you have not already done so.
This feels like a minesweeper-esque game, and I think the core ideas are very good. The visuals are good enough given the time you had, though you could definitely get prettier in the future. I myself am not that into puzzle games, but I think this game has very good ideas.
First, congratulations on finishing a game jam game! That is a significant accomplishment in and of itself.
This is an interesting puzzle game. It's rather difficult, and I have yet to successfully solve it. You may want to consider offering variable difficulty. Additionally, I am disappointed when I just fail, and I don't get to see what the correct solution was. Seeing the solution is helpful in me understanding what errors I made, which could help me improve in the future.
A mathematician may have opinions on whether every game is solvable according to the mechanics you created and whether a unique solution can be determined. You may want to explore yourself proofs to justify that the puzzle is solvable, if you have not already done so.
This feels like a minesweeper-esque game, and I think the core ideas are very good. The visuals are good enough given the time you had, though you could definitely get prettier in the future. I myself am not that into puzzle games, but I think this game has very good ideas.
Nice and simple. I agree with some other commenters that an easier intro/tutorial level would have been nice to help figuring out the bending rule. I like the background music.
Nice work! I really enjoyed the concept of this game–these types of puzzles are right up my alley. I did have a bit of trouble understanding the rules and controls, so some more tutorial would've been helpful and I agree with one of the previous commenters that starting with a simple level could've been nice too.
Besides that, the visuals and sound effects make this really satisfying to play too!
Greetings space travelers!
The look and feel of the game kept me clicking wanting to understand what was going on, someone already said a tutorial level is the perfect way to ease into this. Really neat idea and great job!
I... Must be stupid, I couldn't figure out how the game works on my own xD
You should add a super simple first level, with way less squares and/or add playback once you win/lose to see how everything interacts.
It seems very nice, and I want to be good at it but I can't right now, hahaha
Anyway, congrats :)
You're absolutely right, it was my intention to ease in to the mechanics but time did not allow. I have added a link to the ruleset the game is based off of that is hopefully more informative than my rushed infographic. I'll link it here too for convenience of anyone on this page. https://en.wikipedia.org/wiki/Black_Box_(game)#Rules
I appreciate the feedback!