The shield generators will absorb impacts as long as they have at least one charge remaining, though they are vulnerable to direct hits.
xchino
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Sure, I had the machine gun, shotgun, and pistol and I was using rolls and slide and bullet time. Im not sure if infinite sliding was intended but I made use of it to get around quickly. It seemed that no matter what I did my health would just get whittled away, dashing in to try and pick up health drops usually ended in a net negative, running away to safety and cover wasn't effective since there was no regen it just seemed to delay the inevitable.
The grappling hook had a cool mechanic that added some challenge to use optimally, I liked that. The art was good, the music wasn't bad but it got a bit repetitive after awhile. I did encounter a few bugs, I got stuck in the wall several times while grappling, and I fell out of the world in the shop zone. All things considered I think it's a cool game, nice job!
I really like the concept, the music, sfx, and visuals all felt cohesive. I had an issue in the vents, after throwing the grappling hook I could not jump up to reach the rope and sadly could not figure out how to progress. I restarted and tried going to the room further to the right but could not use the grappling hook where it said W/UP. What I was able to see I enjoyed, but the transition between rooms could use some polish I think.