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How does the game fit the theme?
We interpret the theme to be creating a state of chaos and everything could go wrong. The player must plan out a route for the mouse to get the big cheese, but the danger could reside in any corner. We use a lot of teleportation to give unexpected deaths to the player's planned route.
What code and assets did you not make from scratch during the jam (if any)?
We took the fonts (PixelOperator8) from Brackey's youtube tutorial
How many people worked on the game?3
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Comments
It needs some polish and a bit more content but other then that its pretty solid, no real complaints just... well done
8.5/10 :)
Fun idea! Needs more levels!
Cute little game. Though the mechanic and timing need some polish, they are still well implemented. The different sprites showing ways the mouse could die also made me chuckle
Funny simple game. Need time to get used to the mechanic. But overall a good game
Cool concept. I did not have issues understanding it. Nice art style too!
I really like it, but you introduced too many new things at once, and I didn't know what to do.
Reminds me of the board game Robo Rally, great game!
Good game :)
Really liked the art style
Pretty cute artstyle, but it did take me some time to figure out how to play.
Cute concept, it is cool that you make a tutorial level and a full level! I really liked the graphics, they are so cool! As for mr, I feel that the theme is not presented, also sometimes the music disappears. I suggest you make two things:
1) Gallery of all deaths - it can be fun to collect, also adds replayability
2) Improve the level design a bit, because I didn't understand why I had to collect small pieces of cheese and what the point of the train was (I finished the level without it).
Still, it's a cool attempt!
Thanks for playing and the advice! I'm kinda aiming for similar things as your game: make players try to die. It will definitely help to include a gallery.