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How does the game fit the theme?
You're working in an understaffed control centre for a space launch, and are the sole tech responsible for monitoring Contender and making sure it stays in one piece
What code and assets did you not make from scratch during the jam (if any)?
I used SFX and a font from Kenney, and music from Kevin MacLeod, but the code and art was all made solo during the jam!
How many people worked on the game?1
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Comments
Excellent work on this one! Easy to grasp and enjoyable. One bug I found: first time the asteroid puzzle appeared to me all the asteroids where in the same position making super hard to click on all of them. After the first one all the others where normal and spread.
Super enjoyable! The pacing is nice and def think you should keep working at this.
only feedback: Had a slight issue with asteroid puzzle where i couldn't fill it all the way.
It's a really fun game, The only things here are that I would love a second to play the repeat the pattern in the blue, red, green button game and that my asteroids kept being ontop of each other in the top of the game, besides that I had fun and this game seems like you could expand on and make a full release! Great Job!
It's a really fun game, The only things here are that I would love a second to play the repeat the pattern in the blue, red, green button game and that my asteroids kept being ontop of each other in the top of the game, besides that I had fun and this game seems like you could expand on and make a full release! Great Job!
Sliders everywhere. An interesting one good idea.
I quite enjoyed this one. Keeping it simple to start was a good move--everything worked smoothly. I'd love to see this expanded on in the future! And of course, thank you for the promotion :)
Really fun! User interface and sound design are amazing and the game loop is very satisfying! I also think the idea was very unique and I've not seen any other game do this! If there was one thing I would improve though, I would add a few more tasks into the game to keep things fresh, but I also think that the game did really well with combatting the possibility of repetitiveness because it was short and sweet! I also had an issue with the asteroids minigame making things impossible to progress (all the asteroids would spawn in one place), but other than that it was a fun time!
Great job on submitting a game in the first place. Good job with the audio. Screen switching is nice and smooth. Didn't really know what to do in the repeat mini game and had the feeling I passed anyway. Also the game doesn't give any relatable progression feedback. Maybe put some thought in the game loop.
There are little hints at the top of each game, but it can be a bit confusing. For the repeat/simon says one you just copy the pattern from the lights on the top to the buttons on the bottom.
There is a progress bar through the mission at the top, and you get points based on how fast you solve the different problems near the bottom, is there something else that you think would be good to add for progression feeback?