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Dreamfall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #230 | 4.000 | 4.000 |
Audio | #736 | 3.000 | 3.000 |
Enjoyment | #745 | 3.154 | 3.154 |
Overall | #786 | 3.051 | 3.051 |
Gameplay | #799 | 2.923 | 2.923 |
Innovation | #1079 | 2.615 | 2.615 |
Theme | #1116 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game takes the theme literally: nothing can go wrong. Everything is just a dream, and if the player dies, they will wake up in their bed and must go back to sleep to retry the level.
What code and assets did you not make from scratch during the jam (if any)?
Music:
https://pixabay.com/music/upbeat-dream-shroud-243183/
How many people worked on the game?3
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Comments
Fun central mechanic, great whale!
nice dreamy platformer, with awesome vibes and nice visuals, could have a bit more polished movement but overall very nice game!
Awesome Visual and Sound design. The platforming was a little wonky but I had fun with the grappling mechanic.
Really good game, and very beautiful. Sometimes a bit frustrating though
Atmosphere and gameplay are great, good job!
I got trapped quickly after starting the game. Maybe I did something wrong but I was stuck.
Stunning visuals and atmosphere! The 3d models, the background and the whale are great. Well chosen music too. Gameplay is a bit difficult though, but very nice and original entry, fits the theme very well.
This was fun! The music fit well with the dream theme and the platforming/grappling felt good. Maybe some little difference in lighting or post processing effects to better sell that you're in a dream would have been good. I initially thought I ended up in a different room on my first fall, not the same room after waking up.
Had a lot of fun with this one, felt great to do orbs skips and speed run, and reminded me a lot the thrill of playing "Jumps". That Leviathan was amazing btw, and really set the. The music you guys picked supported the atmosphere of the game too. I did get a bug which I had to restart to fix where I was locked from rotating along the Y axis across a barrier. Basically could only rotate in a 180 degree, able to only look at the right side of the room. Might have something to do with the code that clamps the player from looking behind or past their feet. Great game team ^_^
Whoa, love the vibe of this game. Visuals and audio were amazing! And i enjoyed the grappling like mechanic