Haha oh no, that's quite a coincidence. I hope you're feeling better! Glad you enjoyed the game.
keays
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This was fun! The music fit well with the dream theme and the platforming/grappling felt good. Maybe some little difference in lighting or post processing effects to better sell that you're in a dream would have been good. I initially thought I ended up in a different room on my first fall, not the same room after waking up.
Nice work! I really liked the art style and approach to animation. The image on the wall showing you how to get the ball up on level 3 or 4 was a nice touch. One of those with every new mechanic could have been cool. Felt a little punishing having to repeat every level if you make a mistake later on.
I really liked this concept! I agree with something feeling a bit off with the frequency of the shop. Maybe a bit more frequent with fewer options would feel better.
Seems like it could have been also cool with more of a deck building approach where you are drawing so many ingredients with each customer.
Haha oh no... I didn't notice the house door was different than the tower door. It was a separate object in that asset so didn't get covered by the mesh collider.
Snapping would have definitely been a good approach to making the mapping a bit more forgiving. I was also considering a system where you have some indication on bad pieces of which direction they need to go and/or how close they were, but didn't have time to iterate on anything there.
Love the idea of having some tool(s) like a sextant to help you more accurately judge things! And incorporating the bird a bit more directly also could be cool. I couldn't actually find any birds in the asset packs, so that's why they ended up as some flying thing out of sight.
I actually haven't played Firewatch, but the early days of The Long Dark (before their in-game mapping system) was the main inspiration. I used to make hand-drawn maps by trying to get on hills and triangulating landmarks and slowly building up the accuracy. So much fun.
I'm glad you enjoyed, and thanks for the comment!
This was fun! Reminds me of the old Fishy games. I found your size maybe ramped up a bit too fast so the second half you could kind of eat anything. If you had to search a bit more room by room the whole time it could maybe feel a bit more strategic. Although the out of hand ramping is sometimes what makes these fun.