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How does the game fit the theme?
A kaiju doing city demolition can surely not go wrong at all.
What code and assets did you not make from scratch during the jam (if any)?
background of the game (menu was self made) and tiles
How many people worked on the game?2
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Comments
the controls were so satisfying, who knew a kaifu would be that flexible haha. This is a solid game man keep it up <3
I liked that you could get upgrades and the idea of a Kaiju having a job was interesting lol! It lagged occasionally for me but otherwise a solid game, good job!
Cool game ! It lags a little bit but it's still great !
Not bad. It's playable, the combat is interesting and balancing between doing the job and dealing with the other monster is good. It's a typical fighting game, and the upgrades give you something to go for.
I had some initial difficulty figuring out what I was supposed to be doing and it took a couple tries to figure out that I was supposed to knock down the building then defeat all enemy monsters.
The upgrades are pretty bland. They amount to stat upgrades. While stat boosts are nice, after a few plays of the game, I don't see how the stat boosts actually change how I play the game. You're still doing essentially the same thing: knock down a building, fight a monster. In that sense, other than serving as a carrot, the upgrades don't add anything to the experience. However, they do feel thematic.
This is a mostly conventional fighting game, which is fine.
honestly, since this is my second time ever coding a game by myself, playable is the height of what i can go for lol
thanks for the review, though! the feedback's appreciated
Making a playable game in a week is an accomplishment. It's a hard thing to do. That's why these are not easy. That was actually my goal for this game jam myself (also solo), after previous ones where I was overambitious with my goals and BARELY got something out the door.
When giving reviews, I try to not just say "Good job." There's not much content in that review, and there's plenty of reviews like that. Critical comments foster growth. That's my philosophy.
nice game
thank u :3
That's the end of me, great helmet!
Btw the game is fun and responds well to inputs, the sound of the jump adds a very fun side. :)
Speaking of jumping, I jumped on my opponent just before he jumped, and we went a long way together!
didnt intend for the enemy to become a uberjump pad but now they are i guess lmao
Awesome game! My cash kept disapearing after every round and idk if thats an issue!
that is an issue. uh. not that I can do anything about it now _-_
that was fun XP it took me a while understanding how to attack but when i did it was very fun :D , the art style was very nice as well!
Your compliments have been sent to the chef (my art friend :3)
Had fun purchasing all the upgrades! I kinda feel like the health and armor upgrades are maybe a bit too strong, I was basically invincible in my last playthrough xD
yeah,,, didn't balance things out correctly. was planning on spending a day on sorting balance but you know how game jams go X/