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Not bad. It's playable, the combat is interesting and balancing between doing the job and dealing with the other monster is good. It's a typical fighting game, and the upgrades give you something to go for.

I had some initial difficulty figuring out what I was supposed to be doing and it took a couple tries to figure out that I was supposed to knock down the building then defeat all enemy monsters.

The upgrades are pretty bland. They amount to stat upgrades. While stat boosts are nice, after a few plays of the game, I don't see how the stat boosts actually change how I play the game. You're still doing essentially the same thing: knock down a building, fight a monster. In that sense, other than serving as a carrot, the upgrades don't add anything to the experience. However, they do feel thematic.

This is a mostly conventional fighting game, which is fine.


honestly, since this is my second time ever coding a game by myself, playable is the height of what i can go for lol

thanks for the review, though! the feedback's appreciated

Making a playable game in a week is an accomplishment. It's a hard thing to do. That's why these are not easy. That was actually my goal for this game jam myself (also solo), after previous ones where I was overambitious with my goals and BARELY got something out the door.

When giving reviews, I try to not just say "Good job." There's not much content in that review, and there's plenty of reviews like that. Critical comments foster growth. That's my philosophy.