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How does the game fit the theme?
You are an innocent grub that decides to eat a suspicious leaf. Surely, nothing can go wrong... Right?
What code and assets did you not make from scratch during the jam (if any)?
2 tilesmaps from unity asset store:
-Pixel Art Top Down - Basic by Cainos
-2D Pixel Art Platformer | Biome - American Forest by Superposition Principle
Sounds obtained from:
-freesound.org
-ChipTone by SFBGames
Everything else was made entirely by us :)
How many people worked on the game?3
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Comments
The game I played the longest of the jam. It could be expanded into a full game. My only complain is that the life is draining a bit too fast. Good job!
The grub controls are awesome and the environment was nicely done. Love the gameplay, keep it up!
Really cool roguelike, really like the visuals of the Grub and the movement feels very smooth
I liked it a lot. The mechanics and perks are awesome.
Ty
Short little roguelike-ish game. I liked it.
Really fun game!
You did really well implementing the souls like style and I really enjoyed playing your game.
Overall, I think it would fit the style a bit better if you are not supposed to just go into the lake to finish the game. You don't need to be strong to do this, you could just rush trough all the enemies. Maybe add a wave system where enemies get stronger over time and you need to kill a certain boss to get some medicine to get rid of the parasite. Also, maybe the grub doesnt want to get rid of it as it gives it really cool powers.
Still, really good game and I really enjoyed playing it!
Thank you so much for the great feedback! We are very glad you enjoyed it! We will definitely take these recommendations into consideration if we decide to keep developing the game after the jam.