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How does the game fit the theme?
It is used in a sarcastic sense as when disposing of a bomb many things can go wrong.
What code and assets did you not make from scratch during the jam (if any)?
Font, and sound effects. (Description lists where I got them from)
How many people worked on the game?1
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Comments
Good game, enjoyed it, when I cut the wrong wire (feels like I shouldn't be here now) it exploded (as expected) and.....and......and nothing else, can add like a restart button, maybe some levels with different difficulties
Good game, can add more mechanics and tougher puzzles for the depth. GG.
Good game, can add more mechanics and tougher puzzles for the depth. GG.
Nice game! I feel it was quite inspired by the widgets in keep talking and nobody explodes, but the execution was very well done. Would be nice if it was a bit longer.
Fun art style
Really good job for a first game and going solo, I enjoyed every mini game (though I admit I did look at the hints). It would have been nice if the bomb exploded in more conditions than time to really give the feeling that nothing can go wrong. But good job!
Nice and simple puzzle game! The art fits the game well. I really like the element of randomness when replaying, and the puzzle that require others to be solved first adds some depth to the game. Would love to see more puzzle variety in the future. Keep up the great work!