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How does the game fit the theme?
northing can do wring, or else northing can do another, my game have a machine that predicts the future in which nothing can do another
What code and assets did you not make from scratch during the jam (if any)?
unity for game, cinemachine for camera
How many people worked on the game?1
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Comments
Cute game! Loved the retro music! Suprisingly I also liked the fact that you had to press the movement keys rather than just holding them down, I was pleasantly surprised.
I had fun spamming the movement buttons to shoot. I was a little confused what the icons meant, I thought the cancel sign over them meant they wouldn't spawn, but they spawned with that on them. Maybe ran out of time? I know that feeling, lol. Fun concept. Great job!
I think that the idea is pretty nice and I liked the visuals and the sound effects.
The controls could be better and the game could use a tutorial level and an options menu to lower the music volume.
The idea behind the player only shooting on move was surprisingly fun, however the controls are still pretty exhausting. I agree with the other comments that it would be better to be able to hold down the buttons.
I agree with the other comments, I like the grid based movement, but don't really see how it fits the theme.
In any case, well done.
I am win! Cool game but I dont really see how this fits the theme well.
Fun game - I really like the grid based movement! Just wish you could hold down keys instead of mashing them.