Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Robot my loveView game page

Nothing could go wrong for his date... except a Neko cat storm!
Submitted by evilmandarine — 58 minutes, 14 seconds before the deadline
Rated by 8 people so far
Add to collection

Play game

Robot my love's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

How does the game fit the theme?
Nothing can go wrong... except when you have a date and there is a Neko cat storm coming!

What code and assets did you not make from scratch during the jam (if any)?
The music (see game page) and the font, which is this one:
https://fonts.google.com/specimen/Rock+Salt

How many people worked on the game?
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Beautiful art, love the style! And great joice for the music! 

Level could of course be longer, but for now the restart button helps with that. ;)

Developer

I run out of Neko cats ;) thank you for playing!

Submitted(+1)

A bit simple, but very funny.

Submitted

Love the visuals, especially those of the cats and "crash" effect that happens when they drop down!
A small improvemt that could go a long way I think is adding a sound effect when they smash down, or tick-down sound when you're close to the end, to up the tension.

Developer

You're totally right! It was a matter of time (or rather lack thereof :) thanks!

Submitted

Really cool vibe! The music is very catchy and the art style is quite original. Short and simple, nothing can go wrong with robots and cats ;)

Developer

Almost nothing ;) thank you for the review!

Submitted

I really love the overall aesthetic! Putting the electro swing BGM into it fits as well! I'd love a longer gameplay!☺️

Developer(+1)

Thank you for playing! I'd love that too, this was my first game and I focused too much on the gfx. Ended up level designing at 4h30am yesterday. Lessons learned for next time :)