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How does the game fit the theme?
You have to maintain an engine where things will constantly go wrong. So you have to fixed the issues to ensure that "nothing can go wrong"
What code and assets did you not make from scratch during the jam (if any)?
everything!
I started with most of the art first seeing as that is what I am confident in.
After that I learnt how to do the code while coding the game ( if by some miracle you can access the code... please don't... its... its not very pretty xD)
I usually participate in Jams with a buddy that does all of the coding things, but this time we wanted to challenge ourselves and see if we can each solo develop a game for a Jam!
For the audio I mainly found a bunch of free sounds online (freesoundcommunity on pixabay mostly, but not all)and mixed and matched them and tweaked them as I wanted.
How many people worked on the game?1
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Comments
Stress inducing but once the valve comes in then all tension is relieved. Very fun once you get the hang of it
Fun game loop!
Summary: Overall very fun once you get the controls down (even if there was bug). UI is well integrated into the game scene (music/SFX). Great art, and nice experience when you win the game. Doesn't feel clunky.
What I'd like to see:
What I want to see improve:
Seems like a fun idea and is fairly stressful, would love to see a replay button (if i just missed it sorry) but great job!
Nice and stressfull, lovely art style and just about enough life left when i won :)
Wow! It's really cool especially as a solo project. I love how you did the art first, because it came together and its nice you got each parts to do their own unique thing! I may not be a great mechanic but great job on this jam :D
I really liked this game! Although it was really difficult, on my second playthrough i finally retired, and moved to a cabin in Wyoming.
Interesting, pretty cool. I enjoyed it.
I really enjoyed it! The graphics are fit for this kind of game. It was challenging but fair and it was fun to play despite its simplicity