Fun to see another game about stacking ridiculous items. I wish it had been quicker to select new objects. Having to click up to the menu each time took me out of the stacking flow. I wasn't sure what the mechanism for getting more money was. It didn't seem to be based on what I placed, maybe it was just a timer. It was very easy to accidentally fling stuff completely off the screen where you could never get it back which was sort of frustrating. Might have been nice to have walls on the side that keep that from happening. Or maybe a cap on maximum force that prevents things from getting so out of control.
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How does the game fit the theme?
Literally nothing can go wrong
What code and assets did you not make from scratch during the jam (if any)?
Sounds were from a bundle
How many people worked on the game?2
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