Took me a second to understand what was going on, but overall enjoyed having to figure out the rule for the level. I think the 2nd level could have a little more leniency when doing it wrong, I understood the rule (I think haha) but felt too tedious.
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How does the game fit the theme?
I interpreted the theme "Nothing can go wrong" as meaning rules that can't be broken, so I made a game where each level has a hidden rule that needs to be discovered in order to progress.
What code and assets did you not make from scratch during the jam (if any)?
The models are from asset packs I found on itch and are linked on the project page
How many people worked on the game?1
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