<3
Qbits
Creator of
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Oh wow! Joined halfway and it feels and looks so complete and polished. Doesn't have a jam game vibe at all. I can assure you that you're doing many things right. I'm glad pushing through your anxiety payed off for you (I struggle with that myself).
Having done 2 jams in a row, I need a break for sure. And I need to catch up on "work" for a while. (work is in quotes cause i'm a comic book artist and painter, so all my work is really play lol) Although I think I'm now addicted to jams and really just want to keep goin to the next one.
Anyway, congrats and good luck with all. Looking forward to your next game. Give me a follow back if you're interested in seeing what my future jam plans are :D
Hahah cool game! I so much enjoyed the jumble of ideas. The fact that you can move the boxes was very fresh. I enjoed the casual flow with no death or timer very much. And the addition of physics to it made so fun. I just enjoyed jumping around and moving slowly. Even the graphics very perfect in their simplicity. Don't change anything about this is my advice. Just make it longer. I wish there were a hundred levels. Very well Done!
Fun game! Love the 2 states of the monk at night, between zen and then going crazy with a machine gun :D Really cool pixel art too. One comment from me would be to make the controls in the fighting phase a little tighter. It's hard to aim and hit the ghosts when going so fast. But over all well done!
Oh i used to love Axelay! Haven't thought of it in ages. I guess it must be ingrained deep inside my aesthetic core. Thanks for playing and I'm glad you enjoyed it! And thanks for pointing out the double dude; i'll try to recreate what you described to see if he shows up and how i can fix that.
Also, looks like you pushed me to 20 ratings too! Much appreciated <3
What a lovely sweet game! I enjoyed playing so much and finishing it. I'm so glad I got to give everyone in the village what they needed on their final day :) And it's a very interesting twist on the theme. Well Done!
And I'm so happy to play a game by a fellow user of RPG Maker in this jam! Especially one who uses it in a creative way and not only to make a JRPG! Please check out my game if you'd like to see how I used this engine (I love it so much <3)
What a great idea! I've never played a game like this! It's hard to figure out the controls at first, but once i got into the rhythm it became so much fun! Love the graphics too: simple but beautiful. More people should be playing and rating this game! It's one of the best i've played in the jam so far. Great Job!
That's a really fun game! I enjoyed it a lot. I love the title as well as the Pescitadel :) Enjoyed the gameplay a lot, but couldn't figure out how the radar works. All other power ups worked well and were very clear, but when i activated the radar, i didn't see any indicator forwhich way to go. Enjoyed wondering around anyway and found plenty of fish without it though. but wondering if it's something i missed, or some kind of bug or glitch. either way, well done! looking forward ot and expanded version of this in the future.
Thanks for playing and i'm so glad you liked it <3
If you have a moment, could you please give me a little more details about how and when the copy of the character showed up? Did it stay on screen or come and go quickly? At what point during the game did it appear? I am play testing a lot but am unable to make that happened, so i am curious about the details so i can fix it for future versions after the jam is done. Thank you again so much