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How does the game fit the theme?
If nothing can go wrong, everything will go wrong. The player has to maintain all the modules of the Icarus. Because if any of them fail, your chances of survival plummet
What code and assets did you not make from scratch during the jam (if any)?
-Everything was made in the moment, aside from some basic Scene/Button manager to move through menus.
-Font is Tiny5 from Google
How many people worked on the game?2
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Comments
I liked the concept a lot. I just wish I had a second to familiarize myself with the UI before I was thrown into the game!
Thanks for the feedback! Hope it wasn't too frustrating, it does takes a few tries to get used to the control but I understand there's a lot of games to try so the difficulty could have been dialed back a bit.
Fun game but it's start a bit too hard. Would be nice to have the difficulty increase over time. Everything was going wrong right at the start! For me at least.
Thanks for the feedback! The modules can break randomly so it could be they all decided to die on the first seconds for you. Still, Difficulty/easing the player into each module so they get used to them before them breaking seems a common feedback. Hope it wasn't too frustrating!
I really liked the feel of the game, and it really hits me right in the ADHD multitasking gut haha.
music was great and the esthetic is on point, and I find the mix of ways to keep your self afloat, manage your speed and shooting really fun~
Glad you liked it!
Awesome art and really innovative game concept, but it is too hard, as you have too much to do right from the beginning
Still, keep up the good work :D
Thanks! We purposely made it hard, but you're right we could have done something like introducing modules one by one so the player has time to get to know them before they break. Still I hope you enjoyed it.
I loved the the style and the gameplay was fun (but so hard lmao)
Thank you! We made it purposely hard although since we've been playing it for the longest time (all the week to test things and whatnot) we got used to it so I increased the difficulty even more. I hope it didn't felt too unforgiving