Oh, that's because there's always some "leftovers" from the previous season, so in spring you find winter crystals laying around, in summer you find spring flowers, and so on. They're different from the main season ingredient because you can safely take those as opposed to the main ingredient where you risk angering the forest if you take too much and dry it out.
AndrewCrowe
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Thanks for the feedback! The crystals were in a cave on the top right area past the river (You can only cross there on winter as the water freezes)
The potion-making task admittedly is like that because of my lack of skill, It takes a random potion each time and increases the amount, but I will work toward learning how to do that better and work on UI so the player gets better information!
Simple fun game, although I believe that having to manually shoot things instead of them auto-attacking makes the game a Twin Stick shooter rather than a Survivors-like.
I like that the enemies had different weakness, not so much limited ammo as that just made you stay nearby and not move from the area too much.
Thank you for the feedback! In the last days we made sure to balance the game so it felt like a stalemate if you were not using the units to counter the enemy, hope it didn't drawn out too much though!
Yep, all the sprites, UI buttons and sounds were done by her! They look really good.
Funny enough I DID had the thought of adding a tooltip to the unit buttons to show the cost, hp and image of the unit you were spawning, That wasn't even a "we didn't have time" that was a complete oversight on my part as the spawning buttons were one of the first things we worked on and then just....didn't return to lol. Glad you liked the game!
Got to the end of the game.
I like that you need to control the characters by giving them gold to follow, specially when there's multiple characters and you need to micromanage them else they just do as they please.
That's why I'm not too convinced on having to press space to make them jump manually, I'm sure there's a better solution.
Fun game and implementation of the theme. Although fairly easy to kill the guards undamaged;
I got to generation 7th and could usually buy the 3 upgrades aside the Infamy upgrades every time.
I can see the village getting better guards/defenses as the game progresses and the legend grows should the game keeps developing further on.
Played and finished it on the hardest difficulties. I like the idea of a chase game, and having the wolf right behind you made it tense to get all the jumps right; but some of the collisions were a little janky.
The level was also too short. The art also felt a little uneven with the wolf particularly just being scaled up and going from pixel art to a drawing at the end screen. But the designs of the characters were cute.