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A jam submission

The Factory AccidentView game page

Submitted by VictorS124, la paella masquer — 19 minutes, 56 seconds before the deadline
Rated by 25 people so far
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The Factory Accident's itch.io page

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How does the game fit the theme?
An Accident in a factory

What code and assets did you not make from scratch during the jam (if any)?
The asset:
- Kenney (Assets · Kenney)

- ZIFS(Stylized newspaper - Download Free 3D model by ZIFS (@zifs) [972f084])

- Zane Little Music (Rhythm Factory | OpenGameArt.org)

How many people worked on the game?
2

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Comments

Submitted

Nice game! You already heard from the others about the sensitivity, so I won't go into that. I did find a bug during the replay part where I could still click to attack. It didn't really effect or break anything, but I thought I'd let you know just in case.

Submitted(+1)

A little confusing at first, but I got the hang of it eventually.

Submitted

I don’t really know what to do it this game. The sensitivity, you know already! Hope you’ll do better next time!

Submitted(+2)

Good game, but there is no sensitivity setting, which is a bit annoying. There are also not enough UI elements, but it's a good idea.

Submitted(+2)

Very fun idea and concept, the only issue, as you've already heard from the comments, are the commands, which are a little bit unpolished. Great job anyway :)

Submitted(+2)

The game and its concept are very interesting, but I would reduce the speed of the enemy balls—it’s quite difficult to play otherwise. Overall, though, it’s an enjoyable experience.

Submitted(+2)

As others have said, the controls definitely need to be a bit more traditional, and the sensitivity made things a little difficult.

Other than that, though, I liked the idea! Loved how things kept changing, it felt really trippy - and the replay at the end, showing what really happened, was a very cool touch and I'm sure it took a while to get right!

A welcome addition would be the ability to speed up the replay segment. Add some general polish and touch-ups, and I think you could have a very unique game!

Submitted(+2)

Pretty neat, the game could benefit from a bit work work on the controls as it sort of feels like controlling mouse with a piece of cheese dangling in front of it. Good job!

Submitted (1 edit) (+2)

I thought it was pretty fun to put the boxes in the right spots. I was a little confused about which box goes where until I realized that there was a small box and a long box. I originally thought that the boxes above the different ports were both long, in different orientations.

After a bit, the screen went black, I got a light saber, and then went to a trophy room of sorts. I couldn’t figure out what to do from there.

Feel free to try out my game too!

Developer (1 edit)

Hello , thanks for the commentary. I will try your game.

spoilerFor the second room you need to put the three status on the the tree carpet to unlock the door
Submitted(+2)

Cool!

Submitted

In level 2 i got too excited by the gladiator door to bother with the factory accident... but then i hade no idea what to do in there lol. Also the camera sensitivity made me dizzy.

Submitted(+2)

Maybe the force wasn't with me. But I didn't understand everything, the movements are quite rigid and the sensitivity is very high! The physics of the items works well, though. Nice work :) 

Developer(+1)

Hello, thanks for the commentary, and we ran out of time to retouch the controls and add more indications for the player.

Submitted

I have no idea what is happening

Developer

Hello, yeah we ran out of time to add indications . 

Submitted(+2)

Music and camera feeld a bit old school which is fun. Did not get the goal immediatly

Submitted(+2)

What an odd little fever dream, went from boxes to barrels to lightsabers against romans statues in egypt to some kind of reactor surronded by freddy mercury + cyborgs + ben 10s and then i think i exploded. 10\10