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How does the game fit the theme?
The more the player grows, the more enemies they may face before escaping.
What code and assets did you not make from scratch during the jam (if any)?
1. Low Poly Modular cave assets pack from Fab was used for environment
2. Sound assets were mixed using Pixabay.com sound assets
How many people worked on the game?4
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Comments
The starting perspective was a bit confusing, made it seem like a different game and not a wasd game, but besides that visuals were absolutely amazing! and gameplay was fun too
Interesting perspective. I was confused in the beginning (I guess the camera is clipping through something?) I guess the point is to gather as many golems as you can and get the heck out of dodge? As others have mentioned some ways to introduce the games mechanics to the player would be nice. All of my Golems suddenly died I guess and I had no idea way. Great use of lighting, I loved the visuals.
Interesting perspective. I was confused in the beginning (I guess the camera is clipping through something?) I guess the point is to gather as many golems as you can and get the heck out of dodge? As others have mentioned some ways to introduce the games mechanics to the player would be nice. All of my Golems suddenly died I guess and I had no idea way. Great use of lighting, I loved the visuals.
thank you first off for taking the time to play and give feedback! Yes that’s the intended gamer ooo, but as you said, it’s not very clear and tutorial area would have helped, I just ran out of time haha.
I get it haha, I think we submitted our final version like 30 minutes before the dead line lol. Keep it up!
At the beginning i didnt understand when the player died and it took some time to understand what is going on, but the visuals and the game feel are amazing!
You are not alone there lol. Thanks for playing, I was curious to see how many unit sizes people could extract with!
Took me a second to figure out, but great game!
I'm glad to hear. Main problem seems to be unclear objectives but it meant a lot that you pushed through to find them anyways, thanks. Now just get a 100 unit snake haha
Intresting artstyle with the mixing of pixel art and 3d! Gameplay it's simple but a refreshing take on snake, good job!
Cheers, and great work on your own game!
Gameplay feels great and gathering golem army is satisfying! Navigating through the level is bit hard, maybe the camera is bit too close or something. Good job!
Claustrophobic indeed, I submitted with 2 hours to go and not enough time haha. Thank you so much for playing my game it means a lot and it's been a long week.
In general playing this game feels satisfying however there are several major flaws.
Shadows make the map not clear enough so it's not so easy to navigate. Also maybe it's me but I didn't understand objective of game. I think you should have added more strict goals.
Thank you for playing! I've been hearing the objective isn't clear so I know we didn't do our best there lol. I was hoping people would find the breach and understand tht part, but I think more direction was required.
Very nice game!
i like the visuals a lot
thx <3
Very 2000's feel to it!! love it
hey thank you for playing!
Fun game and idea, really liked the army gathering system and the atmosphere.
Cheers, thank you Blaze!
Hey there ;) I love "Army-Games". So i realy like the golem idea. I needed quiet a long time to find out you exit exactly where you enter. I searched an escape for ages xD And a bigger enemy or achievment in the end would be nice to get a challenge ;) But this got potential - keep on developing!
hey thanks for playing my first game! Yeah after the jam is over I want to work on more unit types and better difficulty scaling. I’m glad you found the Breach soldier 🫡