Thank you for the kind words, i kinda have already a post-jam-ish version, but i just added long inserters (inserters that can insert stuff 1 tile further, if you are not familiar with the genre... that's something that changes everything in the gameplay basically, allowing for crazy stuff) was already planning the shortcuts, about drawing conveyors... that's something that i can't even fathom how to do honestly lol, despite the apparences, my knowledge of code it's extremely limited!
Andreadbx Games
Creator of
Recent community posts
Oh wow, it's amazing that you got inspired by this to make 3D! Welcome to the amazing world of 3d art then :D
As for the robot cat to be involved, i know, i wanted to voice every request he made, but in the end i was sooo tired and the deadline was looming, didn't put reaction on him when feeding because it could have been annoying when feeding a large volume of items, in retrospect the pace is not that high to warrant that, but go figure it when in the heat of devving lol, thank you for playing and for the kind words!
Great game! at first is not very clear that you have to raise his mood to get him to heat something, and maybe the hunger bar should be reversed to be more intuitive, other than that it's an amazing game, graphics are cute and really polished (the UI with all the little icons is sooo professional, love it), audio is top notch too, really impressive entry guys!
It's a really intresting concept, multi-level pinball with Tamagotchi mechanics, very original.
Audio and Graphics are cute and mesh very well togheter!
Gameplay wise, i find it a little hard "directing" the chonky boi where i wanted, but to me it's understandable given the time and the uniqueness of the mechanics, not easy to balance on first try, nice job!
i LOVE autochess/autobattlers games, and i loved this, it's an intresting spin on the genre, of course it can be balanced and expanded, but the core foundation is really solid! Only one thing i did appreciate less is the fact that your melee warriors tend to overlap merging into one, so it would have been nice to have a system that prevented this, other than that, amazing entry! And i got the icecream! (I was expecting Lucy to be way more difficult, but i understand having it not too much punishing for the jam's sake lol)
Dear Itch.io friends,
as many of you know, the COVID-19 threat in Italy is forcing many of us to stay in our houses or, at least, with nowhere to go as most activities have been shut down as a precaution. Then we thought: why not having some fun with a game jam?
That’s why, here at Cyberlab Studios, we decided to kickstart the Quarantine Game Jam! Grab this opportunity to stay safe and have fun, protecting yourself and your loved ones!
Here’s the link
https://itch.io/jam/quarantinejam
Be safe, make games!
#besafemakegames
https://cyberlab-studios.itch.io/packed-out here It Is, this time we focused a lot on polish :D
Time, the reason is time, sadly i had work to do, so i had a couple hours to spare for like 3 days to complete this, as for audio, i'm totally useless in that field (my main field, and the one i work professionally into is graphics, i know just some basics of programming, but nothing very flashy) so i had to ask a friend of mine (Daniel Romeros, another guy who worked on the Shoppe Keep series) to make me on the fly an ambience and a death sound...
The art is very nice, would have been better with a couple of animations more and surely a background even simple would have greatly improved the mood, overall goo job! a little thing about performance: better providing the download too other than only the html5 to avoid performance loss on browser, i had to turn on hardware acceleration on chrome to play it properly, and this way cannot be played for example on stream.
About gameplay, the overall platforming feels a bit stiff, the controller is not very good with this kind of level design with narrow spaces, i suggest to either tweak the player controller to be more precise or to add more space in your levels, the enemies variety is a bit confusing at start, maybe would have been better to start with a bit less enemies/dangers to have their roles more clear!
Managed to find every bush, is a nice challenge, i found that i never tried to attack the enemies because it's too risky, maybe implementing a bit of knockback on attacks would be nice, because at the moment attacking leaves you too much lacking in defense.
Overall very nice entry, congratulations :D
oh and i almost forgot, the music is amazing!
hi guys, i'll soon stream some community game jam games on twitch, you can send me your game with this link: https://forms.gle/kbVKWXvpezmNGnJp9, i'll be streaming soon on https://www.twitch.tv/siraeron