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Andreadbx Games

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A member registered Dec 04, 2017 · View creator page →

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Thank you for the kind words, i kinda have already a post-jam-ish version, but i just added long inserters (inserters that can insert stuff 1 tile further, if you are not familiar with the genre... that's something that changes everything in the gameplay basically, allowing for crazy stuff) was already planning the shortcuts, about drawing conveyors... that's something that i can't even fathom how to do honestly lol, despite the apparences, my knowledge of code it's extremely limited!

Very unique game, i love this kind of retro/abstract graphics, it's something very uncommon to see nowadays, the concept of the game is nice, i would have loved to see this integrated deeply into a game loop, nice entry!

Cute game! and the fact that the otter catches 5 fishes getting 5 dollars to then have to spend 5 dollars to eat one fish is a nice metaphor on the hypercapitalistic world of today (/s, but thinking about it, not even too much lol), good job!

Driving the Snaketruck is incredibly satisfying, intresting to integrate snake-like mechanics with tamagotchi, and you did this in 8 hours? that's remarkable! great job!

Yeah, despite the tutorial, i understand that the progression can be ambiguous at time, expecially for people less familiar with the genre, i'm happy you liked it tho, it was extremely tiring but in the end was worth it i think, thank you for playing!

Oh wow, it's amazing that you got inspired by this to make 3D! Welcome to the amazing world of 3d art then :D 

As for the robot cat to be involved, i know, i wanted to voice every request he made, but in the end i was sooo tired and the deadline was looming, didn't put reaction on him when feeding because it could have been annoying when feeding a large volume of items, in retrospect the pace is not that high to warrant that, but go figure it when in the heat of devving lol, thank you for playing and for the kind words!

a friend of mine who is not familiar with the genre was confused too by this hahah, but it's nice feedback to know, we should always stride to make our games as intuitive as possible, thank you for playing ^^

you have to put them so the arrows are on the two things you want to connect, you can rotate them with R, there is a triangle indicator for the direction, but you are not the first being confused by this, maybe i should have shaped it more like an arrow!

you need inserters to move stuff from the extractors to the belts and to belts to other structures and to feed the cat, that's what is missing here! 

Too kind hahahahha, its a miracle that this code is working to be honest, but thank you very much :D 

Great game! at first is not very clear that you have to raise his mood to get him to heat something, and maybe the hunger bar should be reversed to be more intuitive, other than that it's an amazing game, graphics are cute and really polished (the UI with all the little icons is sooo professional, love it), audio is top notch too, really impressive entry guys!

yeah, i wished to add those, but being myself kinda bad with code, couldn't find a way in time, in retrospect i should have shoot for long-hand inserters that could have been easier to code lol, thanks for playing :D 

It's a really intresting concept, multi-level pinball with Tamagotchi mechanics, very original.

Audio and Graphics are cute and mesh very well togheter!

Gameplay wise, i find it a little hard "directing" the chonky boi where i wanted, but to me it's understandable given the time and the uniqueness of the mechanics, not easy to balance on first try, nice job!

The amount of polish in this is ASTOUNDING, really professional, YO-HOO JAMMIE! the gameplay loop is a nice variant of the classic memory game, of course the polish make it super-juicy and enjoyable to play, congratulations guys!

YAY! blink and you'll miss it, the planet exploded for the first time while i was reading that you have to constantly watch it, timing 10/10 lol

i LOVE autochess/autobattlers games, and i loved this, it's an intresting spin on the genre, of course it can be balanced and expanded, but the core foundation is really solid! Only one thing i did appreciate less is the fact that your melee warriors tend to overlap merging into one, so it would have been nice to have a system that prevented this, other than that, amazing entry! And i got the icecream! (I was expecting Lucy to be way more difficult, but i understand having it not too much punishing for the jam's sake lol)

Wait... Let him cook! And i must say, you cooked something here! Intresting mechanics, at first i totally missed it was a rythm game, then when it clicked was very fun! I never tought i could se Godot-Man feeding stew to a Queen Bee until today lol

Love this! the audio is top notch and the overall mood of it is really cozy, the amount of polish on this cute game is impressive for a single person to do in 72 hours, good job, really!

Intresting take on the theme! I find the control scheme a little bit weird to adjust at first, jumping with space it's just muscle memory at this point i guess lol, nice job!

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i can't believe either i finished this lol
Thank you for playing! :D 

Nice and intresting game! love the artstyle!

fun and intresting game! the keybinds are a bit awkward

Thank you very much, nice video!

well, you can use premade assets, say fog systems, physics systems, so don't worry, if its just the base, you can use it! the important is that the game fits our theme :D 

Ehilà! gioco veramente simpatico! Sono uno sviluppatore, anche io di Messina, vorrei mettermi in contatto con te ma non trovo nulla, posso contattarti da qualche parte? :D 

Thank you very much for playing this! :D 

i think that should count as a license!

as long as you have the license for it, sure!

yes there is! after you submit your entry you can give collaborator/admin status to your team members!

può essere sia 3d che 2d, va bene tutto!

Yes, you should create the game in those dates, we Will announce the theme on the 13th

Dear Itch.io friends,

as many of you know, the COVID-19 threat in Italy is forcing many of us to stay in our houses or, at least, with nowhere to go as most activities have been shut down as a precaution. Then we thought: why not having some fun with a game jam?
That’s why, here at Cyberlab Studios, we decided to kickstart the Quarantine Game Jam! Grab this opportunity to stay safe and have fun, protecting yourself and your loved ones!
Here’s the link
https://itch.io/jam/quarantinejam

Be safe, make games!
#besafemakegames

https://cyberlab-studios.itch.io/packed-out

https://cyberlab-studios.itch.io/packed-out here It Is, this time we focused a lot on polish :D 

The game is indeed very short, but the looping room is not actually the ending, there are like 3-4 rooms after it with 6 different endings, it's a puzzle, i tried to not directly tell but show, being more clear would have killed the immersion imho

Time, the reason is time, sadly i had work to do, so i had a couple hours to spare for like 3 days to complete this, as for audio, i'm totally useless in that field (my main field, and the one i work professionally into is graphics, i know just some basics of programming, but nothing very flashy) so i had to ask a friend of mine (Daniel Romeros, another guy who worked on the Shoppe Keep series) to make me on the fly an ambience and a death sound...

The art is very nice, would have been better with a couple of animations more and surely a background even simple would have greatly improved the mood, overall goo job! a little thing about performance: better providing the download too other than only the html5 to avoid performance loss on browser, i had to turn on hardware acceleration on chrome to play it properly, and this way cannot be played for example on stream.

About gameplay, the overall  platforming feels a bit stiff, the controller is not very good with this kind of level design with narrow spaces, i suggest to either tweak the player controller to be more precise or to add more space in your levels, the enemies variety is a bit confusing at start, maybe would have been better to start with a bit less enemies/dangers  to have their roles more clear!

Managed to find every bush, is a nice challenge, i found that i never tried to attack the enemies because it's too risky, maybe implementing a bit of knockback on attacks would be nice, because at the moment attacking leaves you too much lacking in defense.

Overall very nice entry, congratulations :D 

oh and i almost forgot, the music is amazing!

https://itch.io/jam/cgj/rate/475636 :D 

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hi guys, i'll soon stream some community game jam games on twitch, you can send me your game with this link: https://forms.gle/kbVKWXvpezmNGnJp9, i'll be streaming soon on https://www.twitch.tv/siraeron 

the walk animation is unintentionally funny tho, i'm indeed a 3d artist, but not really specialized in 3d animation, thanks for playing!