The game offers a neat challenge, shooting targets with exactly the right number of bullets adds a fun layer of tension. I really enjoyed the fast-paced, time-trial aspect. Nice work overall.
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How does the game fit the theme?
In each level, the number of bullets you have is only the amount of targets there are, so you can't miss any shots. This fits the theme of "Nothing can to Wrong" since if anything goes wrong, such as missing a target and wasting a bullet, you have to restart the level.
What code and assets did you not make from scratch during the jam (if any)?
Some of the materials for the levels, the gun model, the bullets and star images, the lava shader, and the shooting sound effect.
How many people worked on the game?1
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