Thank you so much!
sushiman
Creator of
Recent community posts
Thank you! The zipline was one of the least understood items, and it is probably because it didn't have an introduction levels like the others and went straight to using it in a puzzle. I saw this but I didn't think it would be that much of an issue, turns out game design really can't be ignored ¯\_(ツ)_/¯
Thank you so much for this amazing feedback! I gotta agree, a plush of the character would look so cute xd
The grid is indeed a very nice idea definitly going to be added if i continue the game ^^ aswell as the respawn, which honestly i just reloaded the whole scene because this wasn't my main focus for the short time i had. I might not make the player instantly respawn next to the object, but definitly a faster way to retry a level!
I'm so happy you enjoyed the game that much, this comment will be shared with my team ^^
The concept is really nice, it fits the theme really well!
The art is very good but i could see behind the floor somtimes, like the skybox color. I would love some other way of controlling the golems around, i didn't use the shift key very often because it just made me a bigger target that can't move.