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sushiman

119
Posts
6
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3
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A member registered Nov 13, 2021 · View creator page →

Creator of

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Thank you so much!

Many peoples gave up on this level, i gotta agree the diffculty went up very fast ^^'

And nop the level before was supposed to be solved like this :3

Are you sure you actually clicked twice when placing the spring?

The levels start getting hard very quickly don't worry, the game still has a save if you want to retry later ^^

Oh the UI definitly is  a problem, my weakest point. For some people it doesnt show up, for some it's too small, and now it's too big xd

Thank you for the feedback tho!

Hehe it can be frustrating to die i know, but this is the "mechanic" of the game, don't worry the cute little fox didn't die, he just magically disapeared :D

Damn this game was fun.

Thank you so much for noticing all those little things!

The game is so satisfying, the ability to stun ennemies with a gun throw was literally the best choice of game design, it makes you change weapon every 2 second, I got so exited playing the whole game that was amazing.

Also i misscliked E at some point and i found this xd (ngl, this was fun xd)

Thanks for playing ^^

Yep a lot was said, i'm guessing your main feedback was the time it takes to retry a level, and i totally agree xd

Thank you ^^

The game challenges your memory so i it is fair, but as said in other comments, it would be nice to respawn closer to the object when you die so you dont take too much time redoing the parkour again and again

Intead of returning to the menu you could have pressed R, but I didn't say it in the game so it's fair.

Now keeping your items after taking the obj kinda removes all the concept, but we talked about some other sollution to make the die and retry process faster in other comments ^^

Getting the player to understand the game at forst was very tricky and i didnt have enough time for this, tho i agree for the part about re doing the whole level when you die, i discussed about it with other comments ^^

Thank you! I agree some jumps are tricky level design has never my strong point ^^'

Thank you! The zipline was one of the least understood items, and it is probably because it didn't have an introduction levels like the others and went straight to using it in a puzzle. I saw this but I didn't think it would be that much of an issue, turns out game design really can't be ignored ¯\_(ツ)_/¯

Amazing game! The sound design, the art, the mechanics, the player controler, i'm speechless xd

It's really satisfying to play through and i didn't rage once, i knew it was my fault xd

Thank youu ^^

I'm glad you think it fits the theme, it's one of the points i wasn't sure of ^^'

Thanks! Making everything from scratch wasn't the hardest part, i'm pretty fast at coding and my composer & artist are very very fast too ^^

The hard part was coming up with good ideas and level design ^^'

That's a very good idea ^^

Maybe copying the old sollution makes the "thinking about a better sollution" process less well.. existing, but definitly something like this!

Or like someone pointed it out, respawning closer to the object to steal or something like this can make death less punishing

The game was really amazing, the cat often gets stuck tho, and is easy to outrun but it still scared me sometimes xd

Thank you so much for this amazing feedback! I gotta agree, a plush of the character would look so cute xd

The grid is indeed a very nice idea definitly going to be added if i continue the game ^^ aswell as the respawn, which honestly i just reloaded the whole scene because this wasn't my main focus for the short time i had. I might not make the player instantly respawn next to the object, but definitly a faster way to retry a level!

I'm so happy you enjoyed the game that much, this comment will be shared with my team ^^

The concept is really nice, it fits the theme really well!

The art is very good but i could see behind the floor somtimes, like the skybox color. I would love some other way of controlling the golems around, i didn't use the shift key very often because it just made me a bigger target that can't move.

I'm happy you liked the "die to win" ^^

It can sometimes feel like a punishment when u die in game so i'm glad you didnt feel like this ^^

UI/UX design is my biggest flaw, ill try to get better at it for future jams. Thank you so much for playing all the 12 levels! (not bonus tho :3)

The story was fun and the art is cute ^^

I wasnt expecting much from this game but i actually had lot of fun, more fun than a lot of games i've played since then. 

Concept is nice, but there isnt enough effort in it.

Narator was funny tho

Interesting game and mechanics, the game is very polished, the art & music, just a bit hard to get it at first.

I'm pretty sure noone will tryhard so much if there is no gameplay, no loop, no learning curve, no challenge. Art is cool tho

The game is fun at first but there isnt much to do, and i couldnt buy gun, the page didn't disapear when i bought a new gun.

The sensitivity is very high so tis hard to aim, otherwise it was enjoyable

This game was a masterpiece, the atmosphere it created was so well crafed, sound design is amazing.

The game is very fun! It looks very polised, the art is good, the sound design, replayability, love it!

The game was actually so fun, it clearly deserves more attention!

I prefer puting the game as an executable/download so that people download the game if they are actually interested in playing at it, so that it doesn't fake the results. And I'm not really for the stats so it's okay if i get less plays than a webGl build ^^

I'm glad you enjoyed the game tho ^^

Really interesting story, the game looks very polished. It is a bit repetitive tho and the character gets stuck a bit but that's okay for a game jam game, good job ^^

Amazing game. Juicy asf, sound design & art is perfect, i played it for at least 40min, then i raged quit xd

Thank you <3

Hehe lets say they didn't die, they disapeared xd

Love the mechanic, was hard at first but i understood quickly (maybe a tuto full of text isnt the best but i'm pretty sure this was because of lack of time). Last thing is the gameplay is repetitive, even if the meds are different, nothing else happens-