Nice idea, nice implementation. Controls not so intuitive, but I got comfortable with them after some time. Overall nice jam entry, keep up the good work!
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How does the game fit the theme?
Fast asteroids and collisions may whack player in a totally unexpected direction with high speed, such that the goal of evading collisions with other ships could *not* possibly go wrong
What code and assets did you not make from scratch during the jam (if any)?
Explosion animations, all sounds, lock icon (all credited in-game and on project's page)
How many people worked on the game?2
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