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Dark_Rozen

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A member registered Oct 30, 2023 · View creator page →

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Thanks for the positive review, I'm glad you had fun smashing things. What score did you get?

Thanks for streaming, I enjoyed your attempt at reading the description. I think your feedback is fair, as I didn't include any smashing sounds (I'm looking for free, copyright-free sound and music assets online, but haven't found many. Do you know of some?). The music was created by me, but it's a rehashing of my music from another jam (I do sometimes reuse music if it fits the game feel). I have had many other complaints about the gameplay, so I'll think about updated it after the jam.

Glad you enjoyed, I should really create templates for different movement types so I can implement them easier into games, as then I could have a snappier movement system. The small hitboxes are due to there collision being detected via raycasts, so I can add a few more and increase the player's range. I was also thinking of speeding the hitting animation up, and have it not stop when the player moves. I'm wondering if more content would have increase the playability, and maybe added more of a reason why the game takes 5 mins.

I'm using a wired mouse, using mozilla firefox.

has literally nothing to do with the theme or anything relevant to this jam; was submitted to other jams without actually being worked on any

A fun merging game, though it was quite buggy for me. The balls would sometimes clip though each each and the physics would be quite erratic. The color of each combination seemed to be random, so I couldn't figure out what color each merged ball would be. I didn't realize there was a 5 min time limit until I read the other comment, I figured the end screen showing up was probably a bug. I like the concept, reminds me of the suika game. Enjoyable :)

A decent attempt at a game, though you did submit to tons of jams, so I'm not sure how well this game fits this jam's theme specifically. It was enjoyable to begin with but became quite boring after a while, the dividing was useful as I kept loosing my balls. Fun game.

Enjoyable remake of a classic phone game. I enjoyed completing each level and finishing. I found it funny that during the giant level with only blue and green, if you connect the lines so that they formed a filled in 3x3 square, the inside node connects with all 4 adjacent (not horizontal) nodes. Level design was pretty good. Fun game.

Thanks for the feedback! I was initially thinking of a more grid based approach, but this movement felt more fluid and more fun, while also being a bit harder to control. Maybe I'll use this movement type when making a space shooter. The hammer swing wasn't designed to be too slow, but I guess the animation combined with the raycast detection makes it a bit annoying to hit things. What was your high score?

A decent attempt at a game, though you did submit to tons of jams, so I'm not sure how well this game fits this jam's theme specifically. It was enjoyable to begin with but became quite boring after a while, the dividing was useful as I kept loosing my balls. Fun game.

This feels like you just spammed this submission into a lot of ongoing jams. I shall take these jams are recommendations. Thanks.

Thanks for the tip, I beat it in 54 seconds this time. It does get a fair bit harder towards the end.

That's sneaky, I'll see if I can find it when playing again!

Enjoyable game, with some cool exploration. I like how ever area is intertwined. Good attention to detail in sound and visual design. It would be nice if the game was a bit longer, but it was still enjoyable as it is. My favorite part was blown up the house with the fire at the end.

This is a really nice retro style game, with a simple but well designed mechanic. I couldn't tell if the different colored squids meant anything (were red ones hard to kill? Do they have more speed or power?). The pixelated graphics and audio are good additions. Good use of color, which isn't too distracting. It would be cool to have powerups that you can unlocks, like speed boosts or slashes, but that would be outside the scope of the 3 hours. Pleasant experience :3

A nice, relaxing game with some well implemented mechanics. The burst  mode was quite enjoyable, and once it came I could keep popping very quickly. The mouse collision could use some leeway, as sometimes I would swipe over a bubble, but not pop it. Audio was really nice, the variation of the bubble popping sounds was satisfying. 

I managed 4783, but I think 6000+ is possible with good routing. This is a good prototype, and would be even better with some polish (imagine having to hold a torch because it's dark in the house, or having cameras that scan for you, or pass-codes you can find that unlock new areas with even more valuable stuff). Visuals were nice, but blurry. Nice concept.

Good implementation of a classic restaurant mechanic. I initially didn't realize I had to overfill the glass to get more points, so I keep getting <200 points per glass. The color matching aspect was fun and quite original. The audio and visuals are really good (though the line work on the slime is a bit bigger than the outlines of other objects in the scene which is a bit odd, I guess you scaled the sprite up). Probably my favorite jam game so far

Really like the real life aesthetics within the game. The gameplay was nice, but simple and easy to grasp. Sound sound would be nice. Overall fun experience.

A nice basic platformer with a clear(ish) goal. Having a grey player character on a grey background makes the player hard to see (and adds artificial difficulty where it's not really needed). Collecting the coins in the correct order was fun, but there wasn't very many. The collision detection to reset the character is decent. Music was great.

Funny idea, reminds me of similar mobile games. The models were nice, and I liked the 'powerups' you could click. I had a problem on one which I couldn't find the smallest blue (they all looked the same size to me). Sound design was pretty good.

The story was fun to read and the tutorial room did well displaying how to beat the game and what each mechanic did (but the door in the tutorial room didn't work). I would look at making the camera a bit more zoomed out to have easier vision of where to go next (I was jumping blind a few times). The boost is quite strong, so it's also difficult to see where you will land. The visuals and shaders are nice. Sometimes the jumps are a bit wide, so I fall down if I jump to early or late. Also no idea that aliens had an floating offices with jump pads instead of normal escalators. Overall fun experience.

This is like a relaxing version of a rhythm game like guitar hero. The spnning ring was a bit confusing at first, adding a tutorial would help with that (though in 3 hours that might not have been plausible). The sound design is neat, and I like the different flowers. I thought the bubbles were cute :3

Fun idea, Like the sound and implementation. I lost, but I managed 12 notes. I don't know if there is a win condition (it says after 10 notes or 5 mins). Fun game

Fun concept, I like how each micro-game focuses on a different concept of studying. For some reason my keyboard inputs didn't work as well as my mouse input, so I had to complete the essay and thought with the mouse. Fun sound effects and nice visuals.

Interesting concept, Reminds me of a whack-a-mole game. I fixed the cracks but my door kept breaking. There's no (visual) indicator that the patches still need to be hit. Nice visuals and music.

Nice music. Interesting idea with a platformer with no need to jump.. Message was inspiring.

I might as well post my score too

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Escape the Carfia by Dark_Rozen

That was fun and short, cool mechanic too. I like being able to rearrange the logs when you have already placed them. Placement markers for logs i the wrong place would be cool, and me accidently dropping them outside of te building blueprint was a bit annoying. 

A fun cozy item management game. It would be nice if the objects accepted inputs from all directions as it can require a long conveyor line otherwise. Fun game!

Wow, that takes some precision and skill to setup like that. I've updated the game with checkpoints so you it's not as repetitive. I wonder if you can use that method to get to level 3.

Yeah, it does take a long time to complete that version lol. You did quite well! I've updated the game with checkpoints so you it's not as repetitive.

Thanks for playing, good job for getting that far! Maybe in the next livestream you can play the updated version? I've updated the game with checkpoints so you it's not as repetitive.

Thanks for playing, you got quite far! I've updated the game with checkpoints so you it's not as repetitive.

Here's a few pics from my playthough, I think they are unintended. I like the interactive gameplay, chill music and flowing visuals designs (with plenty to choose from). LBFP solutions (youtube.com)

Great game with calming visuals and audio, lemmings-like gameplay and a variety of creative movement options. 

Neat simple little game. I liked the lives system (I want to add one to my own game at some point). It would be cool if the game sped up over time, and maybe more colours that were introduced later in the game (i.e. you start with 3 colours, then at 10 points you introduce another colour). I played until I gained a score of 40 because it started to feel a bit stale. Maybe different icons (e.g. gems) instead of colours and a moving background could be cool. Sounds effect would also be appreciated. 

Thanks for playing! I'm glad you enjoyed the puzzle aspect of it, even though there isnt much gameplay at the moment. I might itterate the game at the end of the jam to add some new mechanics.