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Dark_Rozen

53
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A member registered Oct 30, 2023 · View creator page →

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Escape the Carfia by Dark_Rozen

That was fun and short, cool mechanic too. I like being able to rearrange the logs when you have already placed them. Placement markers for logs i the wrong place would be cool, and me accidently dropping them outside of te building blueprint was a bit annoying. 

A fun cozy item management game. It would be nice if the objects accepted inputs from all directions as it can require a long conveyor line otherwise. Fun game!

Wow, that takes some precision and skill to setup like that. I've updated the game with checkpoints so you it's not as repetitive. I wonder if you can use that method to get to level 3.

Yeah, it does take a long time to complete that version lol. You did quite well! I've updated the game with checkpoints so you it's not as repetitive.

Thanks for playing, good job for getting that far! Maybe in the next livestream you can play the updated version? I've updated the game with checkpoints so you it's not as repetitive.

Thanks for playing, you got quite far! I've updated the game with checkpoints so you it's not as repetitive.

Here's a few pics from my playthough, I think they are unintended. I like the interactive gameplay, chill music and flowing visuals designs (with plenty to choose from). LBFP solutions (youtube.com)

Great game with calming visuals and audio, lemmings-like gameplay and a variety of creative movement options. 

Neat simple little game. I liked the lives system (I want to add one to my own game at some point). It would be cool if the game sped up over time, and maybe more colours that were introduced later in the game (i.e. you start with 3 colours, then at 10 points you introduce another colour). I played until I gained a score of 40 because it started to feel a bit stale. Maybe different icons (e.g. gems) instead of colours and a moving background could be cool. Sounds effect would also be appreciated. 

Thanks for playing! I'm glad you enjoyed the puzzle aspect of it, even though there isnt much gameplay at the moment. I might itterate the game at the end of the jam to add some new mechanics.

It's been updated if you want to check it out again, the main gameplay loop has been fixed so it's easier to understand.

Thanks for playing! I did try to add that, but the game seems to have broken. I've put in a request to update the game to fix the gameplay.

I also found that two pieces (same or different teams) can occupy the same space, and that queens cannot move across the whole board, only half of it sometimes. 

I like the concept, very simple idea. It would be nice if there was more things to do e.g. digging a tunnel under the bed / toilet, smuggling items into the jail. It felt boring after I understood the mechanic, otherwise it was good.

If your pawn promotes to a queen, it also moves forward when you collect a donut. Very game, with lots of strategy involved. I liked the concept of capturing as much as possible without losing pieces.

Thanks for the support!

Thanks for the feedback. In a future update im planning to add better controls, and maybe the possibility to allow the player to choose their controls.

Thanks for the support! You can build different bridge types using the numbers 1-6 to choose between 6 different types. There are 4 L shaped pieces (each in a different orientation) and 2 straight pieces. I'll add audio in a later update.

the idea of different bridge pieces sounds like a fun idea, would it be similar to the special plants vs zombies rounds where give you random plants to place, but in this case bridges? there are some T-junction pieces in the tileset if you look closely btw. The idea of rocks in the way would 100% be a good addition if I improve the game. 

Thanks for the support!

I add the piece count to create a bit more of a challenge, otherwise you can very easily escape. A tutorial level could be a good addition though, I might add it after the jam.

Thanks for the feedback. I had planned to have a settings menu where the player could set their controls, though I'm not sure how good that would have been. I also thought that the numpad could be used to control the player, as it was close to the arrow keys. I did initially have a setup that changed which changed the bridge types in order, but I changed it because I thought it would be easier to play if the player could select their bridge type. I'll see if I can implement one of those solutions after the jam to improve the game.

I beat it without switching colourtrs by memorising when all the platforms were. Also when it reloads,there is a split second where you can see all the platforms spawn in to the level. Fun game, I liekd the idea!

Fun game! I played until I got 100k. Is there an end screen? I really like the simple art style, the core mechanic is fun and feels quite easy to upscale if you ever want to make the game bigger. It would be cool if the higher-level enemies had more hit points, but i'm not sure how hard that would be to add. There was a couple of visual glitches (with the axe being drawn over and under the crushers), but it wasn't all that noticeable.

Very well designed combat system and animations, though a few balancing issues, since hitting the enemy was always the best choice. After the first enemy, the game froze on this screen for me. Not sure why. I like the artwork and clear design. 

This game is so a-moo-sing.

Thanks for the support!

Yeah, it's not my best work, but it's something. It's quite fun to work with smaller time restrictions I find as it prevents massive scope creep.

I could call that a feature for people who find moving the mouse too fun.

How does that affect the outcome? Does it slow the timer down?

Was this using an auto clicker per chance?

Fun and entertaining game, enjoyable to speedrun.

My time

I bet 0 is possible

I'm sorry, the game didn't load for me, and kept going back to the main page! Fix this so I can play the game!

Fun litle gardening game!

Well done, I like the static camera and simple controls and gameplay. Very enjoyable! Jumping into the pot took a couple of jumps as my cactus plant kept hitting the side.

Arrow by Dark_Rozen (itch.io) This is the small game I was working on, took only 20 mins, but missed the deadline.

Ah, cool, I didn't check the keybinds, thanks for the tip.

Fun game, with cool mechanics. The maze level was quite confusing for me, but I managed to complete it quite quickly. I would add a way to reset the level (i.e. dying) as the platforms too a long time to cycle through their animation before coming back. Overall a decent and fun platformer!