That was fun and short, cool mechanic too. I like being able to rearrange the logs when you have already placed them. Placement markers for logs i the wrong place would be cool, and me accidently dropping them outside of te building blueprint was a bit annoying.
Dark_Rozen
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Here's a few pics from my playthough, I think they are unintended. I like the interactive gameplay, chill music and flowing visuals designs (with plenty to choose from). LBFP solutions (youtube.com)
Neat simple little game. I liked the lives system (I want to add one to my own game at some point). It would be cool if the game sped up over time, and maybe more colours that were introduced later in the game (i.e. you start with 3 colours, then at 10 points you introduce another colour). I played until I gained a score of 40 because it started to feel a bit stale. Maybe different icons (e.g. gems) instead of colours and a moving background could be cool. Sounds effect would also be appreciated.
the idea of different bridge pieces sounds like a fun idea, would it be similar to the special plants vs zombies rounds where give you random plants to place, but in this case bridges? there are some T-junction pieces in the tileset if you look closely btw. The idea of rocks in the way would 100% be a good addition if I improve the game.
Thanks for the feedback. I had planned to have a settings menu where the player could set their controls, though I'm not sure how good that would have been. I also thought that the numpad could be used to control the player, as it was close to the arrow keys. I did initially have a setup that changed which changed the bridge types in order, but I changed it because I thought it would be easier to play if the player could select their bridge type. I'll see if I can implement one of those solutions after the jam to improve the game.
Fun game! I played until I got 100k. Is there an end screen? I really like the simple art style, the core mechanic is fun and feels quite easy to upscale if you ever want to make the game bigger. It would be cool if the higher-level enemies had more hit points, but i'm not sure how hard that would be to add. There was a couple of visual glitches (with the axe being drawn over and under the crushers), but it wasn't all that noticeable.
Arrow by Dark_Rozen (itch.io) This is the small game I was working on, took only 20 mins, but missed the deadline.
SFX, music and pixel texture are pretty well done. It would be helpful to have some information about where to go, and where you have been, I walked around in circles a couple of times but, it was small enough that I eventually found the exit. Some tile variations would be cool to see too, to break up the monotonous floor and walls. The ending screen was a neat idea to signal the play has won. Quite a fun game!