This was a very unusual experience, I didn't imagine setting a game completely in the dark could be so effective. At first it was troublesome to even find where the plants are, and then I started to maneuver by probing all over the screen, kind of like when moving through darkness and touching everything - this actually felt very immersive!
And the descriptions you give to the plants are very evocative, when you described that the plant slurped the water or chuckled, I almost imagined that I'm not actually growing plants, but some weird creatures in pots, or even humans - this was somewhat terrifying.
Unfortunately I always manage to kill 2 out of 3 plants by day 3, but that's pretty consistent with my ability to care for plants in real life - none survive for long.
I did not expect to experience what I did.
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How does the game fit the theme?
I interpreted the theme of the challenge as "What could possibly go wrong by doing x..." Building off of that, I came up with the idea of a game where the player attempts to grow some mysterious plants in the dark with absolutely no consequences whatsoever...
In the game, the player must attempt to care for the plants using senses other than sight. What could go wrong?
What code and assets did you not make from scratch during the jam (if any)?
There is a single audio track in the game that I didn't make myself.
How many people worked on the game?1
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