What a fantastic way of describing my game, thank you for taking the time to play it and reply!
The concept / gameplay may be a little unintuitive, but I really wanted to capture what it would feel like to stumble around completely blind and let the player's imagination run wild. From the description of your experience, I think that you perfectly picked up on what I was aiming for.
Cheers, you made my day :)
bottomofthebarrelgames
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Try to survive as long as you can while battling waves of enemies and collecting resources from the environment.
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How to Grow Plants in the Dark jam comments · Replied to redplanetcat in How to Grow Plants in the Dark jam comments
Atlanta 2173: Flowers vs Robot Spiders - BIGMODE2025 jam comments · Posted in Atlanta 2173: Flowers vs Robot Spiders - BIGMODE2025 jam comments
The Lord of the Shapes jam comments · Replied to NoNumbersGames in The Lord of the Shapes jam comments
Only since you asked :)
I'll piggy back on what Cinetic said about visual feedback for my game. The vibes of your game are immaculate and I like the idea of growing the flowers to attack the spiders. Adding in some type of indicator to say how damaged the spiders are would make the flower damage seem more impactful. Adding in a way to change which flower you plant and giving them different levels of damage or abilities could be cool too. So yeah, just adding more "juice" to the combat.
Bonus tip from a noob.
Super simple tweak: Just in case it isn't something you know, you could mess around with the tiling dimensions on the ground texture to make it look less tiled.
The Lord of the Shapes jam comments · Replied to NoNumbersGames in The Lord of the Shapes jam comments