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redplanetcat

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A member registered Feb 05, 2019 · View creator page →

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Thank you! I'll definitely try to put more emphasis on gameplay in my next project.

Thank you for playing! I'm really glad you liked the looks of the game!

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I really liked your use of snake case in the title! :)
And in seriousness, it's a very creative idea for a main mechanic you got there. Somewhat a variation on the idea of Lemmings, I think? Would be even cooler if there were a bit more quality-of-life features, like the ability to place blocks throughout the run, without needing to restart.
And very good job on designing the levels, these were very interesting to solve.

Thank you! I'm glad you liked the visuals!

It's a very interesting idea, combining production logistics with constant need to check if the customers actually paid for stuff. I couldn't quite figure out how buildings store and use excessive materials, do they get piled up and then used when needed? Or is it first come, first go? Would need to play this more to figure things out.

Yep, that's the end of the game. Thank you for playing and for leaving feedback!

Couldn't figure out how to get any of the bamboos except one in the second to last stage. Never played a precision platformer before, but this game made me interested in the genre. Really liked how you designed the levels so that you have to get good at all the mechanics, especially stuff with the roll then jump. Fantastic game!


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The voice acting is kind of great, the final 'Yaaaaaah' gave me a chuckle though :) Still, it's impressive you decided to voice act the whole thing, this is a real achievement in my book.
The atmosphere feels pretty tense, but I would've liked something other than button prompts, some short mini-games maybe? But that's just a personal preference.

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The intro gave me super strong Newgrounds vibes. In fact, the art style reminded me of earlier games by Edmund McMillen, specifically, Super Meat Boy.
It was very fun experimenting with parts, and doing some wacky stuff, like pulling the module that gives the enemy +ATK right before it attacks, and then placing it back in place. I got past, like, 3 bosses, and then the game got pretty hard. It's very easy to accidentally lose some scrap at the end of the battle and then on the next one you don't really have any junk to spare to plug in the holes in the enemy before it explodes. But that's probably just the skill issue.
I'm floored by how polished this looks, from intro cutscene, to screen transition effects, to animations in the main menu - everything looks and feels great!

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This is immensely fun. Requires some memorization, but after that it's so satisfying baring into the room and clearing shooting the guy in the face, throwing the gun to stone one, picking up an SMG and emptying into another dude, like I'm a John Wick. Accidentally found the purple SMG, fun as hell. Wish I could use katana effectively, but melee weapons are pretty difficult to wield without dying immediately.
Amazing stuff, would pay money for a longer version of this.
Ah, and.. well... Who's there?

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Art and dialogue are incredibly charming. Really liked the animated background effect during the "combat".
I would really like to see this come to fruition and evolve into a full game, honestly. I need to see the little bunny get to the Big Place!

Hey, I pressed ctrl+alt+del and rebooted my system, and I indeed lost all my unsaved data!
Jokes aside, that's a very serious and important topic for a game. I hope you would continue developing it further, maybe bringing in other things authoritarian governments do: misrepresenting things from foreign news resources or pulling it out of context, building lists of unwanted people and marking them as foreign agents, poisoning and imprisoning politically active protest-inclined citizens, revising constitution and extending presidential terms and other such things.

The game is immensely fun and I enjoy it greatly, and would likely play it more!
The only thing that really bothers me, is that hit boxes of interaction with appliances are very fiddly. It always takes me way too much time to find the sweet spot to place a patty on the grill or to pick up sliced buns.
Other that that, all the mechanics are there, everything works as it should, and playing the game is actually fun and very engaging. Kind of like single player version of Overcooked.

The entire game I had a thought in my head "Space Titanic? But then where's Space Iceberg?" And then you got me in the end :)
The gremlins remind me of little hedgehogs, and the way they float without gravity is just too cute.
Speaking of gravity, I've experienced some annoying stutter on camera movement when gravity turns off, but that might be because of my setup.
You should probably change the platform description for the downloadable package, as it seems to contain only the Windows version. But it was no problem for me as it runs on Wine perfectly.
Still, great effort and  a really fun short game!

What stuck out to me the most was the quality of the artwork and sprites. And I love the expression of panic on the little alien's face  when you start using the fire extinguisher. Tasks are varied, but I wish there was a bit more time to figure out electrical minigames in the beginning, as I couldn't fix the device on the bottom left at first, and immediately fire broke out and everything went straight to hell.
The game is fun, and visuals are very polished, great work!

Damn those converging spikes always get me!
The game is pretty funny, and certainly retains some of the humor from I Wanna Be The Guy and other rage games. And as everyone says, the CRT shader looks real nice. Good job!

Damn I should've made something crawl out of it.
Thank you so much for your feedback!

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Thanks for reporting! Might be one of the many collision bugs, might be something else entirely, will investigate.

And thank you for playing, despite the bugs!

The last puzzle was kind of challenging and thew me in the loop there!
Modelling and environment are really nicely done, it definitely feels like there was a lot of work and thought put into it. And I like how it's stylized - this renders the game a very coherent look. Very good job with all the smoke and screen effects - there's a lot of attention to detail.
The chasing monster was actually terrifying.
Also, liked the small easter egg with megalovaina on 666 :)

The human/zombie couple was kinda hard to balance, one of them wanted a big pink wedding cake, the other wanted a rotten one. I had to go with the bride's wishes in this case, and it seems everything turned out fine. It's very impressive how many different sprites there are in the game for all the different wedding... things.
Art for the characters looks really cute as well, and being able to take notes in-game is a great QOL-feature, I'm really glad it's there honestly, since I have the memory of a goldfish :)

This is amazing, I can strike combos on approaching vehicles! And all the punch animations/poses are nicely done too, when you manage to actually look at them during all the action.
I had a lot of fun!

Unfortunately I couldn't join any public rooms, but I still want to leave a positive rating for even attempting such a thing. Huge respect.

Really enjoyed the concept of randomized progression through a shmup - it kept things fresh during the playthrough. My only wish is that card reveal animations between stages would be a little bit snappier - right now they slow the pace down a bit too much. But still, a great game with a sense of progression that keeps you going!

Already did! I already played through the entirety of Shell Corporation, and left you an all 5 rating and a comment. Thanks again!

This is a really great take on the Iron Lung concept. The environment modelling is really nice and has a good retro style to it, while also utilizing modern shading techniques.
Encounters with underwater creatures are positively horrifying.
I enjoyed playing this a lot!

Thank you for playing!
Regarding the lore, I'm afraid there isn't actually any, just a bunch of hurried in-the-moment decisions. But it's pretty amusing if it actually seems that way.

Thank you! I'm glad you liked the atmosphere!

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Thank you! I appreciate the complement for the designs, I actually struggled to come up with something that wouldn't look too out of place, I'm much better at modeling mundane real-world stuff.

I'm pretty sure that skeleton head is not to be trusted and he won't return Willy's family back, am I right?
What a cool game, this is seriously impressive what you've managed to achieve during just one week. The character controller is simply perfect. So precise, and so easy to pull off even difficult moves like flip jumps.
You've managed to do whole 3 (!) (three!!) full 3D platformer levels, and they're incredibly well designed and intuitive to traverse.
Did you previously work at Nintendo or something? This is incredible.

Everything that could go wrong, eventually went wrong for me :)
At first I quickly ran to the inn and didn't realize what this was all about (I conveniently hit the suspicious rock in the cave, so I somehow evaded the first possible death).
Then I went to replay, died by the stalactite, and then went back as other characters to explore what else is there, and my goal now was to find every possible way I could die.
So far my favorite is the NOT THE BEES ending. Can I die from the cauldron somehow? Would be cool.
The art in this is top notch. It's really, really good pixel art, extremely high quality, I can't imagine it was easy to make all these sprites and animations during just one week.

Thank you! I appreciate the comparison!

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The atmosphere feels very fitting for an exploration game in the dark. I really liked the background music.
Exploration can be somewhat unforgiving, as sometimes I had to jump down without seeing what I'm actually falling into, and many times it was spikes.
And the spikes in the area around the Tree #2 are especially devious, since their sprites have thorns on the side, and I assumed I could jump on the top side, since it was smooth. Bad idea, this ended my run :)
Very atmospheric game with a very nice sense of exploration!
P.S. And now you have 20 ratings, congrats! :)

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First I want to say that I've played both Pending Approval and now Endless Life, and soundtrack in both of these games is simply stellar. I would love to collaborate on a next jam with you, possibly on another horror-related title?
Regarding the bug: now I feel dumb for not even considering that player might take the block out immediately after inserting. And it would've been a very simple fix too. Thank you for pointing this out!
As to the universe and unexplained things, it's very easy to create unexplained mysteries in fiction, I believe. But it's also very hard to come up with satisfying explanations, and many times the presence of explanation itself will ruin the mystery. In this case, I'm not sure if I'm supposed to tell this, but there wasn't any kind of universe set up in my head when I was doing this. It's all much more simple, and mostly has to do with me venting frustrations about my current day job of 11 years :)
Thank you for playing the game and for the feedback!

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Very nice work on pixel art and level layout!
And background music is especially nice - it creates a good sense of tension and constantly keep you on the edge of your seat. Great work!

I didn't really think "die to win" was an issue. In my headcanon it was the main character plotting out the heist in her head and calculating all the possible outcomes, and then successful run was the actual execution.

The pixel art in this game is incredibly gorgeous. I especially liked the raccoon paintings in the background - so cute!
And I really liked the whole preparation approach for solving the puzzles - first you find out what's awaiting you, and then place your getaway gadgets around the level. Really makes you feel like a master bank robber.

Very stylish, the artwork looks very cool! I couldn't get past later stages since I have the memory of a goldfish, but this is a pretty nicely done memorization game.

Very neat concept and intriguing meta-narrative. I didn't go for the blue door yet, since I failed the condition on my second run and couldn't progress without resetting (in the room where you have to be crushed + sliced), but I will probably return to this later. I really want to see what all this is about.
Puzzles are pretty original and require some thought, I enjoyed the part of the game I played so far!

The fact that bullets ricochet so much lends itself to a lot of tactical opportunities, and also to a lot of unpredictability. I loved how during the last gauntlet the game became borderline bullet hell with all shots, both mine and fired by enemies, flying and bouncing around.
Very solid game!

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I don't know if that's just me but I can't shake the feeling that there's something terribly wrong with this game. Like I am cursed now or something.
Otherwise, terribly chill and tranquil game, my mind is at peace now (unless I die in my sleep at the hands of sleep paralysis demon conjured by this game). 5/5.